MrClifford's Recent Forum Activity

  • Great work! All the animations and fighting styles look very fluid, if that had street fighter or MK animations in, you'd never be able to tell the difference!

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  • Do you have access to cPanel? If so, you can create a new directory under the domain. example.com/mygame and extract the html5 export into this.

    Then make a new page in wordpress and iframe the URL that the extracted html5 is in. There's a couple of responsive iframe plugins available if you need it mobile optimized too.

    After that, you can place a redirect for example.com/mygame to redirect to the page that the iframe content is located, so if a visitor isn't a member and manages to locate straight to source directory, they'll be redirected to the iframed WordPress page that the games on

  • We can use .AAB to upload into the Play Console at a max size of 150mb. After that, you need to add an OBB file for the remaining content. I assume you'd have to create this in Android Studio and would probably require a lot of additional work that's not documented on C3.

    So anything over 150mb, you can't simply export from C3 ready for a roll out on the Play Console.

    I had to do a lot of optimising and remove 8 languages (they were built with sprites so took up a fair few mb) to get under the 150mb for a re release of one of my games. Just compress all of your sprites and hope for the best!

  • Awesome way to make a music video! Good work

  • Had the .exe being flagged on VT by one vendor, false positive. You'll have to message the company that's flagging it

  • Original Post:

    construct.net/en/forum/construct-3/your-construct-creations-9/shukuchi-ninja-devblog-153201

    Well, big update on Shukuchi Ninja. 2Awesome Studios offered me a publishing deal back in December 2021. This included porting to consoles... So, March 31st, Shukuchi Ninja will be making it's way to PS4/PS5/Xbox/Switch/PC. I am also doing a paid re-release on Google Play with gamepad and Google Play Games achievements.

    The final game had ended up at 68 levels, including 7 boss fights (1 at the end of each chapter), full gamepad support (obviously, it's going on console) Xbox achievements/PlayStation trophies, traditional Japanese OST with modern elements and an inspiring storyline with cutscenes every chapter.

    Again, big thanks to everyone that helped me directly with bits of code on the forums, and for the numerous forum posts that I viewed to complete the game.

    A link to the press release and store listings if anyone's interested in pre-ordering or viewing the trailer (no blood in the trailer, sadly) 😁

    gamespress.com/Shukuchi-Ninja-pre-orders-are-now-live

  • Thanks, got my final build done and uploaded to the Google Dev console, so I won't be taking up any build space for a while! 🤣

  • Same issue building signed release bundle. Some issue with the build service I guess Ashley

  • Lives = 0

    Sub event Trigger once > Set animation "explosion" play from beginning

    Next 2 conditions in one event

    Lives = 0

    On animation "explosion" finished > Go to Game Over

    This is on the assumption you're subtracting from Lives else where and use the "explosion" animation when your player dies and has more than 1 life

  • Epic Games have now released self publishing on their store front. Much like Steam, we can use NW.js builds to deploy our games onto the Epic Games Store.

    Pretty much the same process and pricing as Steam, $100 per game, but with a small 12% fee for every copy sold, instead of 30% like most other platforms.

    store.epicgames.com/en-US/news/epic-games-store-launches-self-publishing-tools-for-game-developers-and-publishers

    Will Scirra make an official plugin like Greenworks to allow us to add achievements etc? Ashley

  • Half asleep and trying to look at your issue on my phone, but you could try and use is overlapping at offset to keep the slide state if your character is overlapping the sprite.

    If it is overlapping at offset - set the slide state

  • Will get on it, thanks

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MrClifford

Member since 21 May, 2012

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