xoros's Recent Forum Activity

  • Hey fellas,

    the way functions work has definitively changed from r110 to r111. There's a recursive flood fill algorithm in my project picking labyrinth tiles, which connect to each other. So after updating to r111 it stopped working correctly.

    But I was able to fix it by adding "Wait 0 seconds" before each recursive function call with tile UID as a parameter. I assume it has something to do with top level event and picking, but I don't understand the mechanism.

  • Super-cool!!! Thanks, man.

  • Regarding the concept of the instance group, I think it doesn't make sense to add one value (uid) many times, because it's not how the logic of grouping works. So if the same instance was pushed into the list, it just gets reordered (previous position is erased and the new one is added to the back/front)

  • Hey 00Rez - nice and fast plugin, but is there any chance to offset the Grid in X/Y axes?

  • Do you mean, that there will be a copy of this instance at the back/front of the group?

    Or that the index of this instance will be changed to the back/front of the group?

  • I have a small feature suggestion for your InstGroup plugin (which is really powerful thing)

    Add to group method:

    1)Push in front or end of the group

    2)Insert at an index (instances to the right will be shifted)

    Basically the same as in Array object

  • Great!

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  • The only thing which comes to my mind is dropbox.

    Or something like this:

    disk.yandex.com

  • Cool, thanks!

  • Unfortunately, example .capx is not accessible anymore.

  • Hey, rexrainbow. I think I found a bug in the Board plugin:

    This bug occurs only if you use Families:

    Board > Physical:Create Tile (from Family)

    - tile is created

    - bug: not possible to pick the tile (or do some action on the tile within the same event)

    But it works just OK with single sprites.

  • Man, thank you again! I'm speechless.

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xoros

Member since 18 May, 2012

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