Zharzew's Recent Forum Activity

  • firebelly

    I was looking to do exactly this in my project, just haven't gotten to it yet. I would totally use this plugin!

    Please share! :)

  • 0plus1 have you see the Android Ejecta stuff? Check out: https://github.com/3dseals/Ejecta-X

    Just curious if any of your stuff would work for that. It doesn't seem very well documented, but maybe that is ok. I haven't messed with the Ejecta stuff at all yet, but I may be looking for an alternative to CocoonJS soon. They are just dropping the ball left and right, it seems. Zero transparency and very little communication when things will get fixed / implemented. So disappointing. :/

    This looks like a possible alternative, if we can sort it all out. :) Do you have any thoughts on using this to get C2 on Android?

  • Ashley This is a small usability suggestion for the z-order window of the layout view. It would be nice to have some ability to select the properties (highlight) an object from this window. I have been finding that I will have a few objects stacked on top of each other in the same layer that I would like to change properties of, and currently you must move objects out of the way (or change z order) to do this. It seems like the z order window is under utilized. Maybe double clicking an object in the z order window, or right clicking for a drop down for more options later (if needed) would work.

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  • rexrainbow

    Scaling the sprite, but leaving the spacing between them should work great! :)

    As for the alignment or the sprite, I am already aligning the layouter object to be center, it is the collected sprites that is not centering (they are just off center, it is really weird). It easiest to see when there is just one sprite that draws, multiple sprites (ie 2 or more) seem to center much better. When just one is there, it appears that it is aligning the 'left side of the sprite' to the center (of the layouter), not the 'center of the sprite'. I hope that makes sense.

    I guess I was thinking if we could have the sprite align to the origin point (or any image point) it would be easier to do just that (basically just put the image point at the center of your sprite). This could open up all sorts of neat alignment tricks potentially.

    Thanks again! You are too awesome! This plugin is just great, just like all your other work! :)

  • rexrainbow

    Sorry to bother you more, but right now you have to write a function to resize a sprite (as seen in your text example). Is there a way that the layouter could have a command to scale all associated sprites that are a part of it? This would make scaling text and such much easier than writing a function to do so.

    I am currently setting all the text to "" to hide them (essentially blank). Is this a sufficient practice? This is needed since the layouters I am using are global and used in a end level score card.

  • rexrainbow

    Yeah, set all sprites of a layouter object to invisible / hidden. Destroy will 'destroy' the object, so that is no good (as you know), and the Create / Remove instances seem better suited for multiple creations of a layouter.

    In my case, I just want to display text, and then hide it later. Basically I am using layouter in place of spritefont.

  • rexrainbow

    Sorry for my ignorance, but what is the best way to 'hide' or 'remove' a layouter? Usually, there would be a 'show' / 'hide' command, but all I see is Create Reference and Remove Reference, which I don't think do what I need.

    Basically, what is the best way to Show and Hide text? None of your examples has any 'removing' of a sprite, hence my confusion. :/

    Thanks a lot! :)

  • rexrainbow

    Is it possible to align the text using an image point? I am noticing that it aligns to whatever edge you have selected (ie left). I am just trying to center some text and it is aligning just off center, because of this.

    Thanks for any help! This thing is awesome! :)

  • rexrainbow

    This is a great plugin! I have been using it today to replace SpriteFont and it works perfectly! I love the spacing options available, so much more flexible than spritefont.

  • It looks like rexrainbow released a new layouter plugin + behaviors that can do a lot of what is being asked for here. Has anyone tried using it instead of sprite font?

    scirra.com/forum/topic69032.html

  • It would be great if an official sprite font could work like the XNA Sprite Font (purple colored fixed width spaces in between each symbols / letters). This allows each font to be whatever width you want, and they will sit nicely next to one another, unlike monospaced.

    Examples: dudesknight.wordpress.com/2011/03/25/xna-custom-sprite-fonts

    BTW, This tool makes it really simple to create the fonts, and it exports to XNA, but sadly not monospaced font. Awesome stuff though. Very powerful. I have just been taking the generated sheet into GIMPShop and creating the monospaced sheets myself.

    nubik.com/SpriteFont

  • austin

    I am trying to get a second advertisement to show up in my game, but it refuses to. The first one works great. It shows and hides correctly everytime, but when I try to get a second to show up, it just doesn't work.

    The second ad is on a different layout and a different size, hence why I need a different one.

    Are there any known issues with showing more than one ad?

    If so, are there a work around? Or, am I just witnessing a bug?

    Thanks for any help!

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Zharzew

Member since 18 May, 2012

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