Zharzew's Recent Forum Activity

  • firebelly Are you using r138? If so, it completely hosed the 1.4 CocoonJS launcher. I am getting a very similar error and all I did was open up my project and re-export it. It was working fine with r137. I think Scirra and Ludei just need to get in sync.

  • A new version of A Storybook Garden has been posted. The level progression has been ramped up a bit, so getting to higher levels should be easier. There is a new 10x honeycomb that helps accomplish this.

    Please check it out, and let me know what you think!

    Thanks!

  • nemo I was having this same issue. The option in the root of your project (whatever your game is called) called 'Pause on Unfocus' should fix this issue of the game still running (along with music) when you were not using the app. It did for me, anyways.

  • Niko LOL, funny enough based on your previous feedback, and others that I have gotten, last night I added a super honeycomb (worth 10) and re-balanced the speed at which the game ramps in difficulty. I have not added 'seeking' flowers, but I might look into that. There are already flowers that 'move'. Actually, all of them do once you get to 200 I think.. I will have to check on that. Right now, it is really easy and fast to get to 200-300. Last night I was able to get over 600, in a couple minutes, which is what I was going for anyways.

    I was in the middle of fixing the leaderboards (another suggestion of yours) and some other small details last night before I got too tired. I will finish those changes up tonight and upload a new version.

    Thank you so much for your feedback, it has been very helpful. If you have any other suggestions, please don't hold back. I can take any criticism. This goes for anyone else reading this as well. I am not making this for myself, but for everyone else to enjoy! :)

  • Niko Thank you for checking out the game, and for your kind words. I will look into having the game start out a little more difficult and ramp up from there. I have some other ideas on how to make it more engaging early on as well. For me, it is most fun at about 300+ honeycomb. Thanks again for your feedback. :)

  • I just posted my first finished Construct2 game up at Clay.io. I started this about two weeks ago, worked on it in my spare time and it took just over 20 hours to complete.    

    A Storybook Garden

    <img src="http://www.nickparde.com/storybook/screenshots/StorybookGarden_Screen_1.png" border="0">

    <img src="http://www.nickparde.com/storybook/screenshots/StorybookGarden_Screen_2.png" border="0">

    Let me know what you think! Can you collect 500 honeycomb? :)

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  • 0plus1 This is great, just what I needed! :)

  • Ashley yeah, using the 'silent' command is the only audio issue I am having now using CocoonJS for ipad or android, with the latest beta Construct build. Is this something Ludei needs to fix, and so they know about it? It sounds like this has been a long time issue. Looping sounds will 'stop' but seem unaffected by 'silent'.

  • 0plus1 that would be great. I would love to use this if possible. A short tutorial would be amazing, if you have success. :). I don't own a mac, or I would try out your Ejecta iOS stuff. Hoping to change that soon, as I would love to publish for it. My current game looks great on ipad using cocoon, but has audio issues. Besides that, it is great. How is audio using Ejecta? Any issues with multiple sounds? Sounds cutting out? Or looping sounds issues?

  • I am trying to play several looping music tracks back to back (only ever having one play at a time), which works great on PC using HTML5. However, when I test on IPAD using HTML5, it will only play the first three looping tracks, and it will never load the others (8 in total). Preloading the sound/music doesn't seem to help. It is like the first three sounds get loaded, and they just won't release from memory.

    Ashley or anyone else who might know, is there a way to force a sound to 'Unload' from memory? Or is there some other technique I can use to fix this problem?   There are several other sound related issues on Android HTML5, which I think are similar, but are more severe. I will attempt to fix those later. Sound support across different platforms seems to be the biggest problem with C2 at the moment (at least as far as I can tell).

    Also, is there a way to detect that a looping sound has 'ended' before it restarts a 'loop'?   I thought checking for it to end would work, but it does not. I am trying to get seamless music transitions, but that seemed impossible. I figured out a less elegant backup plan, for now.

    Any help will be extremely appreciated!

    Thanks!

  • #jayderu thanks for your reply and insight. I will have to look into doing it that way. :)

  • A future project I am planning requires asynchronous 2 player multiplayer, where one player would make some choices and it is sent to the server, which would then alert the other player that choices have been made (push to client), or have the game check if the other player has made a move. It is like playing games by email, or how games like Draw Something or Words with Friends work.

    My question is, what would be the best way to achieve this? Can socket.io do this? If so, has any one attempted this?

    Thanks for any help.

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Zharzew

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