A future project I am planning requires asynchronous 2 player multiplayer, where one player would make some choices and it is sent to the server, which would then alert the other player that choices have been made (push to client), or have the game check if the other player has made a move. It is like playing games by email, or how games like Draw Something or Words with Friends work.
My question is, what would be the best way to achieve this? Can socket.io do this? If so, has any one attempted this?
Thanks for any help.