firebelly's Recent Forum Activity

  • Perhaps look in to using Ejecta and Crosswalk instead.

    I've tested this my apps and saw a pretty big performance gap between them. I think that is the main reason (well ads too) that people are looking to ludei. I wasn't talking a couple of FPS different. More like 40 FPS vs 3 FPS.

    That said, I will give them another go soon.

    I was looking to you Ashley to give us the lay of the land with this. What you can do, what you can't do. What we have control over, what we have time for. I think some of us are willing to throw money at it too if it helps.

  • Yup - same for me. The 'new and improved' cocoonjs plugin is rubbish. Ludei = massive fail; it can't have been robustly tested at all...

    That is why they open sourced it, they won't be supporting it anymore, and are asking for help from us to test, contribute and update.

    Honestly this github situation is meant to put it on Scirra's plate. Which is good and bad. Good because we can control it now, bad because it is extra work. Does that make sense?

    Ludei will add to github when needed and we will be responsible for fixing bugs.

  • firebelly

    They claim bug fixes and improved performance, so its up to you to test your game and see if its fixed.

    Otherwise, the only major thing is the inclusion of Google Play features.

    Well I assumed the point of putting this on github was basically "your problem now". So it would be up to us to fix things going forward, but I'm curious how tied into the platform the plugin is. Will working on it impact things like support for our objects and audio, or is that really something that can only be fixed internally in the cocoonjs code.

  • Can anyone explain in detail what this means for us? I'm curious if this just impacts things like ads and IAP. Or will this also help with some of the larger issues like audio problems, 9patch/tiled bg support, perf, etc.

  • I tried the new solution file for shared apps, but the appxmanifest doesn't have the same section as the old WP manifest. You used to define it as a game using the Genre attribute. I can't seem to find any MSDN links that reference it either.

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  • > <rant>

    > Let's remember, they are a start up, with a small team, and they are giving us a free product. They only have one goal and that is to get another round of funding to keep going, so they are really targeting the product to investors or potential buyers, not us. I feel once the product is more stable or they get bought out, they will become more consumer focused.

    > </rant>

    >

    I wonder why they need funding when they have such an excellent product. Maybe if they had a better pricing model with clear subscription plans for developers on their website (to remove splashscreen and whatever) they would make more money?

    They are a San Francisco startup with a free product, so expenses are high, income is low. They decided that the only way to make money was to go with a SAS model rather than sell a product. They intend to make money off IAP cuts, premium service cuts, etc.

    I kind of think they are also trying to get Nickelodeon to invest in them because they build a game for them on the platform. All speculation though...

  • Ludei is in charge of all of this, releases, announcements, etc. From what I've seen they do not communicate that often with Scirra. We need to keep on them in the forums, twitter, email, etc and just wait for it.

    They were supposed to open source the plugin and basically leave it up to us, but as we know, Ludei doesn't share roadmaps with the public.

    <rant>

    Let's remember, they are a start up, with a small team, and they are giving us a free product. They only have one goal and that is to get another round of funding to keep going, so they are really targeting the product to investors or potential buyers, not us. I feel once the product is more stable or they get bought out, they will become more consumer focused.

    </rant>

  • This should all be client side correct? There must be a series of steps to fix it on our side and not server side. I still can't get it to remember me.

  • I just deployed an iOS update to a very simple game called Balloons & Bubbles... I tested it on a iphone 4Gs and 5c and both had very good fps. I have not tested the 2.0.0 on any of my previous, bigger games. Make sure you tell Ludei any problems you have so they fixed. When I've been in contact with them earlier they have fixed stuff, pretty quick.

    I have not had that experience with them. I'll post issues or tweet or email them and usually never hear back, or just get pointed to these forums. How are you contacting them?

  • > I can't release a game that only works on the newest devices, that isn't really acceptable. I have to wait until Ludei fixes the issues. Plus, I don't see my audio issues fixed. When I pause my music, I Can't get it to restart. Also, 9Patch and Tiled BG are still broken for certain sizes.

    >

    > Anyone know of work arounds?

    >

    Only with 2.0.0 beta or also with the old 1.4.7?

    I've tried it in all versions. It was broken in 1.4.7 and I've tried all the new ways of compiling and using the new 2.0 launcher that just poped up on the google play store.

  • I can't release a game that only works on the newest devices, that isn't really acceptable. I have to wait until Ludei fixes the issues. Plus, I don't see my audio issues fixed. When I pause my music, I Can't get it to restart. Also, 9Patch and Tiled BG are still broken for certain sizes.

    Anyone know of work arounds?

  • For my game, CocoonJS gives a huge boost to performance. Crosswalk was completely unplayable, nearly 5-10 FPS. Other than that, not sure if there is a huge difference.

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firebelly

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