firebelly's Recent Forum Activity

  • They don't make any money. They are a start up, they are living off investment rounds from VCs. They are looking to get bought out or to find a full time investor until they can become cash positive.

    The only way they will do that is off of cuts from IAPs I feel. I think they would be better off just selling CocoonJS as a standalone app or at a cheap subscription.

    We are not their target audience, right now the target audience is investors or buyers, which is why they don't seem to move to quick when we report issues.

  • Can you send me your SLN file? or at least all the debug info you have? I have a thread open for this on MSDN.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Well, it looks like the device is out of memory, so you need to make your project use less memory. What is Construct 2 reporting as the estimated memory usage?

    download 17 Megs, Memory 88. This was testing on the High end emulator too. Not the 512 Meg one. I think the High ends are 1-2 Gigs.

  • Don't use the Windows Phone plugin. Just export a universal app for WP8.1+ and it will be able to play the .m4a files like IE usually can. WP8.0 has pretty poor HTML5 support so I'd recommend only targeting WP8.1+.

    I've been able to see crashes on WP8.1+ still from playing too many audio tracks, but you'd need to contact Microsoft about that, it's an IE bug.

    Do you have any stack traces for this? My app is crashing but it is not throwing any errors related to audio. Microsoft folks are asking.

  • Is there a work around for this? I doubt it's a bug but something on my end. Seems to work OK in CocoonJS, but I get this on WP8.1

    Saved state to WebStorage (98472 bytes)

    Saved state to WebStorage (98518 bytes)

    SCRIPT14: Unhandled exception at line 59, column 253 in ms-appx://e785df66-607c-4028-a911-b55ef60507b7/c2runtime.js

    0x8007000e - JavaScript runtime error: Not enough storage is available to complete this operation.

    File: c2runtime.js, Line: 59, Column: 253

    WEBGL11005: OUT_OF_MEMORY: texImage2D

    File: c2runtime.js, Line: 59, Column: 352

    WEBGL11098: INVALID_OPERATION: generateMipmap: The texture is a non-power-of-two texture or not mipmap complete

    File: c2runtime.js, Line: 60, Column: 479

    WEBGL11005: OUT_OF_MEMORY: texImage2D

    File: c2runtime.js, Line: 59, Column: 352

    WEBGL11098: INVALID_OPERATION: generateMipmap: The texture is a non-power-of-two texture or not mipmap complete

    File: c2runtime.js, Line: 60, Column: 479

    WEBGL11005: OUT_OF_MEMORY: texImage2D

    File: c2runtime.js, Line: 59, Column: 352

    WEBGL11098: INVALID_OPERATION: generateMipmap: The texture is a non-power-of-two texture or not mipmap complete

    File: c2runtime.js, Line: 60, Column: 479

    WEBGL11005: OUT_OF_MEMORY: texImage2D

    File: c2runtime.js, Line: 59, Column: 352

    WEBGL11098: INVALID_OPERATION: generateMipmap: The texture is a non-power-of-two texture or not mipmap complete

    File: c2runtime.js, Line: 60, Column: 479

    WEBGL11005: OUT_OF_MEMORY: texImage2D

    File: c2runtime.js, Line: 59, Column: 352

    WEBGL11005: OUT_OF_MEMORY: texImage2D

    File: c2runtime.js, Line: 59, Column: 352

    WEBGL11098: INVALID_OPERATION: generateMipmap: The texture is a non-power-of-two texture or not mipmap complete

    File: c2runtime.js, Line: 60, Column: 479

    WEBGL11005: OUT_OF_MEMORY: texImage2D

    File: c2runtime.js, Line: 59, Column: 352

  • Man, i can't believe how incompetent they are...

    They are a tiny team and C2 is just one little part of their customer base. You have to remember there are like 100000000000000000000000 HTML5 frameworks out there they have to be compatible with.

    They seemed over worked and tired when I met them, I know its no fun waiting around, but they are doing the best they can.

  • Don't use the Windows Phone plugin. Just export a universal app for WP8.1+ and it will be able to play the .m4a files like IE usually can. WP8.0 has pretty poor HTML5 support so I'd recommend only targeting WP8.1+.

    I've been able to see crashes on WP8.1+ still from playing too many audio tracks, but you'd need to contact Microsoft about that, it's an IE bug.

    I'll start pestering the IE guys on twitter, thanks!

  • I'm so stupid.

    Form Ludei

    Please check that the device emulator is not selected as the active platform,

    as our compiler only creates builds for the ARM platform, which will fail to

    run in the iOS emulator.

  • I can't seem to get my app to run in the iOS simulator. I always get the error "Xcode cannot run using selected device"

    Anyone seen this or now how to debug it?

    I've done most of the items I saw on Stackoverflow, setting targets, compiler...etc.

  • Having this issue too. I think it might be more of an XCode issue.

  • I tried to put my game on my phone to start testing for WP8/8.1

    Performance is GREAT on the new OS. OOTB, 8.1 is near perfect native.

    Only problem I've seen is that when I use the Windows Phone plugin, the audio doesn't happen at all. No music or sounds. I checked the names and the URIs and they look ok.

    When I use native C2 audio calls, it crashes after a short while.

    Anyone know what I did wrong?

  • I think 8.1 changed the way the back button works. But I think it was only for silverlight 8.0 versions, not the universal 8.1 version.

firebelly's avatar

firebelly

Member since 10 May, 2012

None one is following firebelly yet!

Connect with firebelly

Trophy Case

  • 12-Year Club
  • Email Verified

Progress

13/44
How to earn trophies