Hello I'm trying to create a canon using the box2d physics. The problem is that when I use the torque I can't seem to get the full control of how its fired. My plan was that when my sprite collides with the canon, the sprite gets the angle & position of the canon, and shoots at that angle. So it appears to be a canon. if you have any workarounds, or other methods I would appreciate it a lot! :)
Here is my CapX file
dl.dropbox.com/u/40433950/CanonTest.capx
-Tordur
A transform object to another object Event.. If it's there, its hiding from me.
So that an object when it starts dragging transforms into another object.
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Hello I'm a 17(atm) year old student, who has a great interest in everything related to making, and developing games.
Member since 9 May, 2012