Hello I'm trying to create a canon using the box2d physics. The problem is that when I use the torque I can't seem to get the full control of how its fired. My plan was that when my sprite collides with the canon, the sprite gets the angle & position of the canon, and shoots at that angle. So it appears to be a canon. if you have any workarounds, or other methods I would appreciate it a lot! :)
Here is my CapX file
dl.dropbox.com/u/40433950/CanonTest.capx
-Tordur