Behamut's Recent Forum Activity

  • farsmile90, thanks for the quick answer!

    Well, i have tested my game with appMovil, but it does not even work on my devices, i thought it was something to do with Android not supporting directCanvas.

    In the other hand i did not try cocoonjs, may as well give it a try now, but still, i find odd the fact that it is running at 7 fps, and almost nothing in the game is that resourse consuming.

    But if you can make it run ok, then it something on my side, or as we say, a problem between the chair and the monitor, lol.

    But i just can't figure it out yet...

    Anything that you can tell me about improving the performance or the way you work for achive that high fps in your game is welcome =D

    Anyway, thanks! looking forward to see your game!

  • Hi, i've been developing an Android game for about a few weeks now, but it seems that no matter what i do, the performace just won't go any better.

    For the record, i read all the performance threads in the forums and the manual too of course, i have follewed every step in ranma tutorial and this manual entry,

    but actually, nothing improve.

    In adittion i have exported and build the proyect in many differents ways to check the performance, includind eclipse, phoneGap, html5, appiMovil, but non of it seems to work correctly or even improve the performance.

    I'm testing the game in a Motorola defy+ and a Samsumg Galaxy S3, so is not a phone limitation.

    In the other hand, i'm aware of rendered limitations of canvas2d against WebGL and that is why i did every thing in the game to be less resource consuming, but no result till now.

    Is there anything else to improve the performance? or i simple have to wait till WebGL is suported in phones?

    For you to know, in the phone browser the game run smooth at 60 fps, but as .apk native app it run at only 7 fps.

    (The game is very simple, does not use physics and there are no more than 20 objects in screen at time)

  • i prove it right away and it worked just fine! thanks! i was looking for a way to implement one force for the entire layout but your approach is the simplest, i will have to watch not to have too many bullets so does not slow down. Thanks again, see ya!

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  • Gameplay > Graphics. I intend to prove this once again with Dream Enders (not that I'm using that as an excuse to make it ugly--not at all, but I'm using 16-Bit graphics).

    Totally agree on that one, when i was younger i think taht graphics should be the best in game at any cost, growing up i realize that gameplay is much more important, does it matter if the graphics are hyper-cool if the gameplay is boring?

  • Really amazing old games like Chrono Trigger and FF IV could easyly be made with construct 2, i mean, tecnically speaking, but only thinking in the graphics will take months to develop, not even taking in acount gameplay, story, narrative, dialogs, an so on, it will take a long time even working in a small team.

    Also, i think that there is still some thing to develop in construct for the rpg games to be more accesible, like more advance narrative and dialog tools, a in-build inventory witch can be modified to adjust the need of each game, and so on, taht is why in my opinion we don't see rpg in construct YET.

    But just you wait, they will come....

  • > Oh finally you asked here too.

    >

    > Ok so here is a quick commented example.

    >

    > Also one hour without an answer isn't really a big trouble, you could be a little more patient.

    >

    > Anyway, I hope this helps.

    that penalty for not being patient,

    but I'm really excited because I am participating in a competition to develop a video game for BlackBerry playbook here in Colombia.

    The prize is 10,000 U.S., but if you do not win, just to make the game won me a BB Playbook

    many thank you very much for the help

    Really? just for making a game they give you a BB Playbook? is not like i'm being skeptical, but sorry.. it's simple too much. The playbook cost a lot and a very large amount of competitors will just make an horrible and quick game just to get a playbook, i would think that there is some standard for entering, in any case, if it is how you say it is, it would be a good idea to post the info so other people would get to participate, even if it's only for your country, there may be other fellows from there that would be reading this =D

    Cheers!

  • no problem, it's still a very useful behavior! i resolve my circular problems with colissions and simulated movements, and used the path behaviour to make an IA to follow a path all over the screen for the player to seek it before it reachs it's destination :P

    thanks!

  • cool! may come in handy! i have been experimenting with it but i can't figure out how to make an object loop in a certain path? so it never stop. so, my question is, how can i do a sprite follow a circular path forever?

    it's possible?

  • wow man! thanks! it will really be useful for my current tank game! i was looking for something just like this =D

  • good one, it's usefull to save the position of the player when dies and then revive it in the same place. Thanks rexrainbow!

  • gonna try it! thanks man!

  • O_o Well,that was...far to weird man, but, back to the question, yep, i think you can do something similar to that whit C2, but, i think that maybe Flash is more useful for a game that involves so many animations and almost no character interaction.

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