The_Krick_'s Recent Forum Activity

  • When I ask this question, I do not refer to the idea of pinning an object to another object. I want to know if it is possible for me to bind an object to another object. This means that the object "belongs" to the another object. Meaning if I make Object A go to Object B after clicking Object C, then Object A will go after the Object B that the Object C was pinned to.

  • I think it is in the properties of the bullet behaviour "set angle"

    Already tried that, it's not tied to the bullet behavior.

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  • In a game I'm making, there is an enemy that charges towards the player, when the player is in its line of sight.

    I've tried using pathfinding, but it's a bit buggy for some reason. So I decided to just making the enemy a bullet. When the player is in the field of view, bullet is enabled, and the enemy has it's angle set to the position of the player. BUT I want to know, how do I make the enemies angle visually not change, as in, it doesn't turn when it chases the player?

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The_Krick_

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