The_Krick_'s Forum Posts

  • You're officially my hero, Wisdoms. Thank you so much!

  • > As far as I'm aware, the effects posted by Somebody are lost to time. Every link I've encountered has lead to some form of wall, though I've seen several kind users giving out links to specific individual effects. I was wondering if anyone has the link of all or some of these effects. Scroll and Drop Shadow are especially welcome.

    >

    > If anyone could help, and not leave me hanging, I'd appreciate it more than words can describe. Thank you in advance.

    The google drive link does work and it contains both Drop Shadow and Scroll, so I'm not sure what you're requesting here.

    It says I need to request access when attempting to access the google drive link, unless you're referring to a different google drive link than the one featured in the initial post from Somebody. While I have sent a request for access, there is also no telling if the person who I needed to ask is even active anymore.

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  • Problems arise if there are no waits anywhere in these functions, if you send a signal and wait for signal within the same tick I've seen issues. Using 'wait for previous actions to complete' under some of the actions has also resolved this issue for me as I think that possibly waits for next tick.

    That appears to be exactly right. It was all about the waits. Now that I've put a short wait before the signal, it works just fine. As far as I'm aware, adding a wait completely fixed the issue. Thank you so much!

  • Do you mean you are using signal and wait for signal within the same function?

    No, I'm using them in different functions. I'll wait for signal in one function, call another, and have that one send the signal once it's done. I'll typically do this multiple times per function using different signals.

    For example I'll have one main function that calls several separate functions all with their own task, and I'll have each send a signal once they've concluded to tell the main function to continue. I can confirm that when a signal has failed to be received, that the actions directly before and after the signal being sent play out just fine. The signal itself is either ignored somehow, or doesn't send.

  • I've been using Construct 2 for about 5 years now, and have never really needed to use the wait for signal action until recently. Now that I am, I've noticed it's really, really inconsistent. Sometimes a signal simply won't be received at all. It's completely random when this happens, though if it happens, it does so every time without fail. Would there be an explanation and solution for this? I will note that I've been using them within functions. Does that happen to mean anything in relation?

  • As far as I'm aware, the effects posted by Somebody are lost to time. Every link I've encountered has lead to some form of wall, though I've seen several kind users giving out links to specific individual effects. I was wondering if anyone has the link of all or some of these effects. Scroll and Drop Shadow are especially welcome.

    If anyone could help, and not leave me hanging, I'd appreciate it more than words can describe. Thank you in advance.

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  • I downloaded this plugin to my PC a few weeks ago, and it worked perfectly. Today I decided to load one of my projects on my laptop, and realized I needed this plugin again. I go to download it and... Avast, my anti-virus, is trying to say it contains ransomware. It's obvious that this is most likely inaccurate information from the anti-virus' end, but... I can't be too sure, obviously. I definitely NEED to download this plugin, but I don't know if I can comfortably do so without first finding an explanation as to why it's picking it up as ransomware.

  • dop2000

    That did the trick!

    Thank you!

    media.giphy.com/media/KfSvUu5HCkgBMMUkfq/giphy.gif

  • I rarely use this forum for help anymore, because I normally just push myself to test a million different things, and I either always end up either figuring it out, or deeming it not worth the headache. HOWEVER, I just now found an issue that defies all visible logic. I'm sure there's a proper explanation for this, and one that I'm just not able to see, and I need help.

    So, the issue is this:

    In my platformer game, there's a course element, I wouldn't quite call it an enemy or obstacle. It's a head with four arms, each arm carrying a platform in its hand. The hands orbit around the head, and the arms turn to face the hands, giving off the illusion that the arms are connected to the hands. The hands are connected to the head via a variable called "Family". For example, hands with a Family of 0 orbit the head that has a Family of 0. Upon the creation of the head, it creates four hands and four arms, with each having their own ID, which determines their offset in the orbit. 0 = 0°, 1 = 90°, 2 = 180°, and 3 = 270°.

    When I finished making this system, and I tested it, it worked wonderfully. Then. T h e n. I put two heads in the layout. The the first instance of a head has four hands, and four arms. The second instance has no hands, and four arms that don't function correctly. Upon launching it in debug mode, it was revealed that both sets of hands were orbiting the first head.

    I've been scratching my head for the past 15 minutes, ready to explode with frustration at what my brain considers an illogical issue.

    This is the orbiting event. Yes, all the hands, arms, and heads have have their values set to the correct things, however, they still don't work. I've checked several times with debug mode, the variables aren't wrong. Please help

    (inb4 the flaw is obvious to everyone but me)

  • Phacanu link?

  • I feel stupid for not asking this earlier, but I've set up an entire inventory system, and adding a new item requires like, 16 events for each item slot. It didn't hit me until now, but is there a way for me to pick the next open spot on an array. To be more specific, say an event sets 1,0 to 1, then it triggers again, and instead of picking 1,0 it picks 2,0?

    I really feel stupid for even having to ask this question.

  • I've encountered so many different instances of "Ooo, I like that game idea", but not being able to make it, due to this one thing. I don't want your advertisements about "Oh, well for only $400,000, we can give you a template/plugin that may or may not be what you're looking for!" I want a n s w e r s

    If I were to make a game similar to say... Cookie Clicker, as an example. How would I go about making it so that it runs while the tab/window is unfocused? I don't want to have to keep allowing games ideas to rot away in my head, I need help with this. Anyone have any idea?

  • I can't see your image, but I assume that you are facing problem with Z-ordering. You can use For Each (ordered) and use object Y position as parameter. Here an example for that:

    Almost. But your example appears to only show how to fix my issue if it's only a single object. What I'm looking for is a way to make the player to go in front of or below (on the z layer) the chest depending of their placement on the y axis.

  • This:

    This only effects the first instance of "Chest". I don't quite know what I'm looking for here. I'd imagine you'd use "For Each" for something, but that doesn't work either. I most likely just really really stupid.