The_Krick_'s Forum Posts

  • Vallar I gave it a shot, and I didn't understand what I was suppose to do. None of the info I found helped either.

  • Well, I'm making a farm based game, one that does run on time based events. I have the game almost ready to be played, but I'm missing something VERY important. When the game is closed, I need the various time based events to continue. Such as crops growing when the game is closed. I'm most likely going to make this an HTML based game, if this makes a difference.

    I don't really understand how it could be done, but I NEED it in the game. Somebody please help.

  • I realize this might have everything to do with rounding (I never could) but when a text object displays a value, how would I make it display (for example) 5 instead of 5.3 . I do assume it involves rounding, but not at all sure what I'd need to do here.

  • If your issue has anything to do with both events triggering at once, try putting a simple 'Wait 0.01 seconds' above the other actions. If this isn't your problem, I can't really help you.

  • 99Instances2Go yes I did notice all that amazing stuff, I'm just used to messy project files. Thank you.

  • 99Instances2Go thank you so much; your name is going to show up in the credits for sure. Without you, the whole game would have failed.

    (edit) The original problem still persists, random instances of the turret will not fire if another one is firing too.

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  • Lncredible mediafire.com I'm not the most professional user of C2, so my means of using event sheets may seem messy and weird.

  • Recently, I started to make a game along the lines of how Plants vs Zombies is played. A tower defense game that takes place in rows. I've gotten a lot of the things I needed set up, but I'm encountering this random bug, that really makes the game impossible to play properly.

    Whenever a turret fires, it somehow prevents other turrets from firing. I've tried making the bullets and the turrets as personal together as possible. But nothing seems to work. I don't quite understand what triggers it, because it only happens sometimes. I need help fixing this, anyone have any idea?

  • Now, this topic is something I've never seen before, I cannot explain it, and it ruins my entire project. This happened after I restarted my laptop. I saved my project, and I exited Construct 2. Afterwards, I started my computer back up, I launched Construct 2 via Steam, and went to open the capx file, and it was a zip file? I don't understand what exactly causes this weird little bug, but the capx file became a zip file, and I cannot open it through any means. This is around 2-3 months of work, and it's all lost because of some magical bug that doesn't follow any known logic.

    I desperately need help, this project means a lot to me.

  • I'm using the "Speak Text" command, and I want the voice to say the username of the user. What method if any, would be able to do that?

  • This didn't happen to me until just a few minutes ago. I'm making a large scale sprite, putting in small details to make it look nice. I exit the sprite editor to save the project. After saving I opened the sprite editor back up, and tried zooming back in into the sprite. The sprite vanished, so I zoomed out, it came back. I can't zoom into large sprites, they seem to vanish. Is this fixable?

  • Instead of just clipping through the solid object, who would I make the player "die" if they get caught between two solid objects.

  • oosyrag I figured out to do: Turret Range*1.8 = X, X = Range Object size. Thanks anyways.

  • When making a simple tower defense game I've come across this seemingly simple issue. I want to make it so when the mouse is hovering over a tower, an object will popup over the tower that is suppose to represent the towers range. This sounds very simple to do, just make the range sprite the same size as the range. But that isn't a proper calculation for the range as I've learned. What would be a simple way to make a proper range sprite for a turret?

  • Can I "enlarge" a tilemap? Say the tilemap is 32x32 tiles, but I want them to be scaled up to 96x96, but I want to keep the size to 32x32 when I edit the tilemap.