naelian's Recent Forum Activity

  • This game is not "fullscreen" on a desktop pc too and your C2 project have "fullscreen in browser" property set to "Off" ... so perhaps put your C2 project with the property "Fullscreen in browser" to "scale" will help you to have "fullscreen" on ios safari ;-p

    I don't look if you try to use some special "browser" fullscreen code in C2 but this code can only work using Firefox and Chrome.

  • I really think it was a problem with all your "else" events in this project .... each overide previous work done !

    Oups you have found before me sorry ! ... not so easy to work with instances sometimes ;-p

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  • Sorry you post too fast, i'm well known here to edit my post three times min before giving all details ;-p

    So using "only" C2 i think is not actually possible to do so ... but if you are exporting your project toward another product giving access to some native mobile feature like "phonegap" i think it could be possible.

  • I don't know if your are targeting Iphone but seems this behaviour must be specified by users/players in general "settings" and not by C2 dev ! ... so if a user want his phone to be locked after 3 minutes in all apps when doing nothing you must not prevent him to do so ! ;-p

    Of course some apps use direct access to mobile feature to do the job ...

    for example using this kind of code :

    [

    [UIApplication sharedApplication] setIdleTimerDisabled:YES];

  • My real "tutorial" was created today ! ... i just provide a quick answer to those wanted to support in games the most commonly used international keyboards layout.

    I edit this tutorial to give also "good WASD" like keys for "DSK" Dvorak Simplified Settings Keyboard but i really think this keyboard is pretty unused.

    If you want to give your game a really good keyboard management you can ask the player to choose between different pre-defined keyboard settings and activate the good managing "group" .... it's also available if you want to use gamepad with or instead using keyboard and so on.

    Another way is to let the user choose all "triggers" for each actions using several devices. For keyboard i've not found a C2 plugin managing keyboard user define keys ... so also store/load user key settings and managing conflicts when a player want to choose a already used key for another action.

    So i really think creating a unified all input device plugin is a very hard work ... the problem here is that devices can't do the same thing using the same "way" ... so if i can move more slowly pressing "up" and "down" at the same time .... a gamepad could not do this using only the standard 8-dir pad and a joystick can do this but slowly moving "up" ... so each devices need specific triggers for each actions. In fact it's perhaps more difficult to bring your game a good device management than creating the real game core ! ...

  • My "copper" project is broken again and i don't know why ... always good in preview mode and broken after C2 R96 HTML5 publishing ... so it seems difficult to have a real stable result in time ! ... i've also update my java version to 7 so there is perhaps a link ...

  • Explode sound and effect create big lags on Iphone 4 but 3D moving effects without this problem is really smooth ...... sure with some changes as the size which is more for the ipad or a chrome pc and some native "cocoonesque" magic inside it could be great ;-p

  • Thanks Joannesalfa !

    Quite amazing 3D effect ... if you have chrome or safari ios try Here ... it's really not too bad on a iphone 4 !

  • Ok, my first tutorial on this subject is done with some editing problems but the editing tool is not really "WYSIWYG" !

    , sure it's true but this tutorial is here to provide a quick answer for everyone so for C2 free edition users too and it's why a "0 events" answer is good <img src="smileys/smiley4.gif" border="0" align="middle" />

    User define keys are a big events spending feature ... need some keys conflict management and user define keys storing too ... really good but not for everyone <img src="smileys/smiley6.gif" border="0" align="middle" />

    It could be quite interesting to create a C2 plugin for managing and storing user define keys ! ... i'm too novice for that but perhaps someone reading this post ?

  • Thanks all ! i'm happy to see some replies for this subject ... i really think first that people don't want to loose time to read a post speaking about the little French/Belgium community problems with games ;-) ... and it's why i choose to create a short post instead of a more big tutorial with pictures and explaining why different keyboard settings exists ! ;-p

    But you think wisely Ashley when you said that creating a tutorial is the better way to bring people attention on this subject !, so now ok, i will create a tutorial for this subject <img src="smileys/smiley2.gif" border="0" align="middle" />

    ENjoy !

  • You can use Juantar copperlicht C2 plugin, he create a 3D maze sample. Use ambiera coppercube free trial to create your 3D scene and the copperlicht html/webgl mode to use it.

  • i've you try to use the textheight property ? ... (you can only get the textheight a tick after a new text is updated in a text object, so you need perhaps to get the textheight on every tick and change Y pos dynamically)

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naelian

Member since 21 Apr, 2012

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