naelian's Recent Forum Activity

  • Thanks James kalin, i no longer "play" with contruct 2 but i will try to find my old code to give you some hints ... but the most difficult is to find a flat 360? panoramic bitmap !

  • You must put the "copperlicht3D" extracted plugin folder in the C2 sub folders like this : "Construct 2\exporters\html5\plugins\copperlicht3d".

    "Construct 2\exporters\html5\plugins\copperlicht3D\common.js"

    "Construct 2\exporters\html5\plugins\copperlicht3D\copperlicht.js"

    "Construct 2\exporters\html5\plugins\copperlicht3D\edittime.js"

    "Construct 2\exporters\html5\plugins\copperlicht3D\PluginIcon.ico"

    "Construct 2\exporters\html5\plugins\copperlicht3D\runtime.js"

    All new objects plugins worked like that ;-p

  • Ashley ... i've try this new feature but seems not working at all !

    , Using AppMobi export directcanvas + fullscreen scale mode the status bar stay here on XDK, trying "test anywhere" the status bar stay here on App Lab ... if this bar is hidden please tell us in which mode ? ... need more details ...

  • Thanks for this update, more and more people do the job to make games use french keyboard too, so i'm really happy ! ;-p

  • I think a game with big animated sprites ... perhaps try first a little game with a 16 px x 16 px player sprite and a single tiledbackground ... and if all that is working well increase quality by little step and add parallax effect and all special effect after that. Read all tips on forum to improve fps on ios mobile is important too. If working like that is more easy to find why something is not working properly and everytime you get some lags after adding something new trying another method to solve only one problem at a time.

    Making a mobile game is a war because after adding a single sprite object or using a bad method to do something you can have huge fps drop.

  • i test that on iphone 4/ios 5.1.1 and give you my feedback ! what is you ios version ?

    Ok i try to use it ... and it's really unplayable and with big issues.

    I not sure this kind of game can be good on a iphone using ios browser because it's too slow for that.

    It's never good to make a game for a desktop browser and then try to move it on mobile ... so don't focus on mobile i'm sure you will loose too many time to have something never really playable.

  • i'm sure the money given depends on games quality and interest too ;-p ... but in fact giving a average price can be good to avoid having too few answers or too many answers for nothing ;-p

  • Ok Knifegrinder but is dolphin hd really using this new dolphin beta engine ? -> html5test.com score please ;-p

  • just invert the first test and use a variable to see if it was touch before !

    If "icon is touch"

    • > set var "IconWasTouched" to true
    • > simulate F press

    If "NOT" (invert the first test) "icon is touch" => YOU CAN USE A "ELSE" INSTEAD

    (and) "IconWasTouched" is true

    • > set var "IconWasTouched" to false (in fact tooglevalue)
    • > simulate F release

    (edit) If you have only 1 instance of the icon object you can create a instance variable in the icon object with the boolean type set to false by default.

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  • You can only retrieve one Touch.X/Y data at a time if not using a special C2 unofficial multitouch plugin.

    But perhaps using the standard touch you can do this :

    When you touch the first icon you can display a little sprite on his side and then touching this little new sprite make rotate your icon.

  • Chrome for IOS is now on your app store for free you only need to have a IOS 4.3 or new version to run it.

    It's not a real "chrome" browser because it's still the same IOS engine which is use so no surprise and it perform the same html5 score that other browser on IOS but there is something funny ...

    With IOS dolphin or IOS safari html5test display this text : "Your are using a Apple IPhone on IOS 5.1.1"

    With IOS chrome html5test display this text : "Your are using an unknown browser that imitates Safari on a Apple Iphone running 5.1.1"

    First look, it's not a very innovative browser but it's perhaps too soon to speak ... i need more time for test it !

    If you have a Android device, don't forget to test the new dolphin engine beta apk which have a impressive html5test score (look at Joannesalfa post on this subject)

  • I will create a new post now ... new dolphin engine for android and new chrome "ui" for IOS it's not at all the same subject ...

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naelian

Member since 21 Apr, 2012

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