naelian's Recent Forum Activity

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  • Hi everybody !

    I'm proud to present you "Undersea Challenge", my first creation with C2 free edition + (plugins Canvas/Playtomic)

    Game is playable -> Here ..., please use Chrome for better sounds and more fps !.

    So actually the game is on "dropbox" and leaderboard system works now with Firefox and Chrome (not IE)...

    "Undersea Challenge" is a mouse-only "click/drag&drop" game ... you must put the 24 pieces of a virtual jigsaw puzzle on the good place in a limited time. Seems easy ? ... try !! you are underwater and using a strange High-tech "AquaItable" ... so some very special rules must be understand before win.

    This demo is in Easy mode ... good luck and good game !

    Some screenshoots ...

    ( When the game start you are in "AquaITable View" ...

    <img src="http://dl.dropbox.com/u/74282909/Undersea%20Challenge/ss_aquaitable_view.png" border="0">

    ( Push the mouse button to zoom in/dive in "Mask View" ... this close view give you better accurary ) ...

    <img src="http://dl.dropbox.com/u/74282909/Undersea%20Challenge/ss_mask_view.png" border="0">

  • "Puzzle's Bubbles" is dead, God Save "Undersea Challenge"

    The concept of the game is now clear and the old name was not a good choice ... so i will create a new post for the new name to avoid confusion.

    Why this change ? ... new concept, new name

    Where are in 2020, a new TV game is produce by "Sea Channel 5" and called ... "Undersea Challenge". As one candidate you must perform a ... "undersea challenge" (one per game) and be simply the best (score)... <img src="smileys/smiley1.gif" border="0" align="middle" />

    (Somewhere in the pacific) Challenge One

    "After taking a snapshot of a swimming turtle, go deeper to find the AquaITable and quick perform the challenge you will find here ..." ... on the AquaITable a jigsaw puzzle of the photo you take ...

    "Alternate camera and first person mask view to solve the puzzle" ...

    Thanks again for giving your opinion on my game ... i learn a lot ;-p

    Stay tune, new game/version is coming !

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  • You can find the 0.11 release of Puzzle's Bubbles -> HERE

    (Don't forget to reload page pressing "F5 or Ctrl F5" if you dont see the version number 0.11 on the bottom left corner of the starting game page with the Play button)

    Minor changes

    "Bubbles" are now really in game and not only on start page.

    Start page text change, more clean "Play" button, version display ...

    Pieces now bounded on origin so you can put them "on" borders.

    Medium changes

    ZOrdering now done on the pieces when game start (begin plugins use)

    Find a way now to create direct shadow on pieces (canvas ?) and give extra room for stacking them.

    Good game all

  • TRUE ! More room for stacking pieces will be fun.

    Taking a piece in hand could also hiding all remaining pieces until drop.

    I've all these improvements in mind ... with C2 free limits it's a real challenge ... simply do my best to find the best way to do that.

    Give me only one "Family" and i give you the world ! (C2 free edition user) <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Thanks for your comments and shame on me !

    You say "No bubbles in your project !" and i verify ... a last minute change create a BUG hiding my fun particles object in game !. This bug has no effect on gameplay as these bubbles are only here for relaxing touch until now. So perhaps the game name must be change, seems to soon to give a good answer until "bubbles" really add some gameplay in future releases (I've in mind Time bonus bubbles).

    A new minor version re-including bubbles comme soon ! ;-p

  • <font face="Arial, Helvetica, sans-serif">Puzzle's Bubbles</font> (PB?) is my first project on C2 (free edition), starting with Iphone 4 in mind ... but really more fun with looping sounds on a "Chrome/PC" ...

    You can play with this demo version (0.1 beta)" HERE" (please force reload until a tutorial text will be display)

    • The story - (sorry for my poor english, i'm french ...)

    I first create a fun bubbles particles object with a background bitmap and looping sound for "zen" exotic ambient and brain break ... transform all that into a special jigsaw puzzle game using mouse/touch drag & drop, add then some arcade game features : "time limit, scoring ..."

    The next step ... game balance & bugs chasing ... so I NEED YOU FOR TESTING !

    • What i want to do in future releases -

    "Endless" gameplay with time limit decrease by 20 secs in next level + 10% remaining time of previous play .... Pause button, Time jauge instead of text display, Level display, Tunnel vision (Nitrogen narcosis effect) ... Special time bonus bubble (to shoot) every 30 secs ... Gravity physics for playing with pieces, Leaderboard, Achievements ...

    ~ Thanks for reading me and don't hesitate giving me your feelings about this project ... If you find some bugs ... ... verify first before report you're not under effects of "Nitrogen narcocis" ! <img src="smileys/smiley1.gif" border="0" align="middle">

    ~(dream mode on) If you think my hard work need awards you can also say to Scirra "Give this man a licensed version !" (dream mode off) ~

    Good game to all <img src="smileys/smiley1.gif" border="0" align="middle">

  • Thanks for replies ;-p

    Sorry, i have the free edition version so no "families" in .. <img src="smileys/smiley1.gif" border="0" align="middle" />   and so i must do 24 times in my project ...

    Object is dragging

    • -> Move to top of layer
    • -> other actions

    For doing this with lesser conditions (and without a new option for dragged behaviour), i need to have something like :

    For all Object type [sprite] (with name like "P*") in layer ["*"/"name"/number)]

    • -> Object is dragging
    • -> Move to top of layer
    • -> other actions

    With "families" this can be probably done but its not really the question ... The question IS NOT : "How to do something without doing the requesting change in Construct 2 !" ...

    ... If you think like me that all versions must integrate the most common behaviour options to dont have to make lines for ... and if you think putting a dragged object in top of layer is a common/obvious thing ... so you probably think "creating a new option for the drag & drop behaviour for that is a really good idea !".

    Ok, it's not a priority request, just a good thing for make a better product better with the more common options included.

    And sorry for bad english (i'm french)

  • I think it could be useful to create a new option in future release for the drag & drop behaviour moving the object on the top of layer if "is dragging" (default off) ...

    I'm working on a Puzzle game project with so many conditions to manage ...

    Thanks for your consideration ;-p

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naelian

Member since 21 Apr, 2012

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