naelian's Recent Forum Activity

  • Not possible unless using special things for every browser depending on them ... scripts/applets etc ..

    So consider that :

    1?/ you can't move the mouse by code

    2?/ you can't managed effect with mouse (cursor and good X/Y pos) if out of game area

    If you want to use mouse as a gamepad you can try using "touch" (in mouse mode) on a game area objet where "mouse" management is required but also the problem is that "click/touch" is needed to have data ... the good thing is that make your game "touch" compliant for "mobiles".

  • I works ... but as sprite2 and 3 are tied to sprite.angle/2 (so same value for each) ... sprite begins to move sooner but sprite3 take the same angle/2 a little time after ... when sprite2 stop taking sprite.angle/2 sprite3 continue a little time to move so it works but you must really move slowly to seen any difference as angle range is short between Sprites are allowed moving and not.

    THINK i have understand what you want to do (but i'm not sure)!

    Try this : replace sprite2.angle formula by sprite2.rotate dt*100 clockwise and the same for sprite3 ! and then change in formulas *100 by other values depending on turn speed wanted. At last, use a variable to see if sprite.angle change when moving mouse and how ... and adjust conditions to only rotate spr2 and spr3 when spr.angle change and in "range" of angles.

  • I'm sure that something will be done with time Kyatric ... just find this time long. A 2 guys society can't do the work of 10 ... so i think that sometimes some quick answers must be found to problems without remake the world.

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  • srealist, for this problem of spin ... moving slowly in stairs make you block 50% of time and go into a spin .. sometimes going in "corners" too ... Flying/Jumping stay the better way to move up until i find a answer but seems some automatic features avoiding block are disabled when using a full C2 motion control.

    I don't work on the lights, it's a tutorial example with pre computed lights so there is some lights/shadows errors now (the new door). it's possible to have something more interactive with lights/shadows but i have a very poor 3D experience and i'm not sure the actual plugin release can managed dynamic lights very well.

    Copperlicht/Coppercube are like C2, in progress but with some bugs and unworking features in some cases ... so with time it will be better ! .... a quick example ... the build in proximity sensor is bug ... i wanted to have the door open if player is near and close if far ... the only way to do that now is to create a custom function and Juantar can't create a C2 function for each copperlicht feature, make his plugin a monster ! .... so some clever priority choice must be done and actually i just make the door move left and right waiting for a debug sensor feature.

  • Thanks !!!!! ...

    I begin to believe be alone to be able to use it ! so it's really good news !

    Smart to have people like you giving feedbacks ... some are good news others are bugs but be sure i like people giving time to tests our creations !

    Just a question (@srealist) have you copperlicht or coppercube install on your computer ?

    do you really use this LINK ?

    I just try to understand why other guys with webgl browsers have problems .... so perhaps i just change something in the last release which make things works ... the most important is that it works for someone ... after if it works for everyone it's much better ! ;-p

  • Works better for me !, suggested you perhaps to change the process ... selecting area before (special effect on this area) and then choosing the color ... i have accuracing problem on a desktop pc so i can't imagine this app on mobile with "touch" unless providing a zoom feature. There is no undo process so when filling a area with the same color than another "nearest" area the 2 becomes one and it's the end ... perhaps it's the needed effect ?

    Other thing really avoid spaces in folders and names using dropbox ... put some com plugins searching to identified the source to don't work. Sure it's not your actual problems but ...

  • hylists

    Yes, it's true about lights ... it's why i suggest you to give walls a kind of transparency effect ... this doesn't affect gameplay at all. But it's not really important .. it's just to avoid stupid questions ask by stupid men like me ! ;-p

    I wait for your next update !

  • Humm i really a novice but try add a update screen for browser where it doesn't seems to work (firefox have sometimes redraw bugs) and perhaps some tests with no webgl renderer ?

    CHROME 19 ... flood work ... no real cpu/gpu activity increase but app crash (canvas plugin) after 10-20 flood.

  • Another thing just for you about dropbox ... avoid spaces in names and folders ... if using some plugins (playtomic leaderboard C2 plugin for example) it could prevent you to use some features.

  • A very fun game .. finish it and want more !!

    Suggestions : less "pixel" effect on objects and specially lights, area to display owned items... a question why lights go thru walls ? .. if walls have not 100% opacity it will be more "logical" captain ! ;-p. Perhaps something to think about "bounce" and ball ... secret passage and moving walls could be fun too.

    I've found the difficulty progress very well done and the game too ;-p ... keep working it's good !

  • (add) I think you have understand the goal is to go from a C2 creation to another C2 creation ... the game IS and STAY in scirra arcade .. the external part is only for external leaderboard plugin access after playing. So i think this access quite acceptable if, as some sound limit in several browsers, this access is provide using a user trigger object such as "button".

    I'm sure it's possible to alert scirra arcade user that a new page will open with a external link and let him free to choose want he want do to ?

  • I come again with a important question about "external" and scirra arcade.

    If i put a part of my game on dropbox with external plugins ... and find a way to call it from my main game in scirra arcade (open url in a new page and give it some parameters such as player score) ...

    1?/ Does is work ? (have someone try to do that and how ?)

    2?/ What is scirra opinion (@Ashley) about that ?

    As you see i try to stay clean with your scirra arcade process but i'm sure not to be alone to find these limits more and more difficult to accept ... arcade could become a desert land if no answer is found so seems to be a quite important question for us and for scirra.

    Sorry for my bad english again, hope you have understand that i wanted to say !

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naelian

Member since 21 Apr, 2012

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