vee41's Recent Forum Activity

  • The loop completes in single tick, and after that TestVar is set to 0 in that same tick.

  • The way you set it up, you could achieve that with these minor changes:

    On button pressed

    -> set Name to aName.at(floor(random(0,aName.width)))

    -> set Meaning to aMeaning.at(aName.IndexOf(Name.Text))

    The meaning basically checks what is in the text field, finds it's index and looks for description for that index. This assumes that name at index 2 has it's description at index 2 etc.

  • Been busy with other things, I'll look into it when I got some time :)

  • Usually these 'I need people to make this game for me' posts don't produce much results unless you pay upfront. :) Bringing something solid (art or programming) to the table yourself would also generate more interest!

  • Looks really nice, feels well polished! I like it! :)

  • Already turned in my entry; ended up having time to work on it for only about 6 hours Saturday and not at all on Sunday. It would have benefited a lot from few extra hours, as right now it's pretty much just the basic gameplay. Ah well, was still fun, very inspiring theme! :)

  • I think the final themes offer multiple ways to interpret them, which is what makes them good in my opinion. Not many in the final round I'd consider bad.

  • Wouldn't 'pick nth instance' where instance is 0 do this as well?

  • Quickly went over your .capx:

    In your 'DestroyFurthestPart' function swap your pick conditions around. If you have pick furthest first, you will pick exactly one (possibly wrong) instance of hackpart and second condition won't really do anything. You probably want it the other way around.

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  • That's the problem, I need the soldier to always face the same direction as the Commander; if a shieldwall is not facing forward, it's useless as a shieldwall. If not for that, it would be easy and I wouldn't need the Direction at all.

    If I can't get each Soldier to follow its Direction while each Direction follows its Formation, I'd have to find a way to make the Soldier move in the direction of its Formation while still facing forward. Is it possible to translate an object in a direction without changing its angle?

    Added it to the example. :)

    Formations

  • Depends on the game. There are lots of articles, analysis and thoughts of this on places like gamasutra. There is not "this is better than that" answer, it depends entirely on situation. :)

  • Simpler way to do this might be using IndexOf expression. No need to iterate through arrays. :)

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vee41

Member since 12 Apr, 2012

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