Perhaps you could run installer before player first starts the game, and the font is installed for that computer? You could use normal fonts in that case. Haven't done it myself, but thought that would probably be the way I'd go if I ever use node-webkit :)
The javascript SDK is there for exactly that purpose :)
I removed the whole on overlap, as it doesn't differentiate betwee the units own formation and other ones. Also got rid of the whole angle thing, as there really is no point in that :)
Fixed formations
I second, this is a feature I've missed often.
Posting a .capx would make answering your question possible, as you can do this in million ways and we have no idea how you've approached it... :)
Here is one way:
You probably got variable money on player object.
on buy event
player.money > item.price
.. buy
else
.. play not enough money sound or something
If I understood you correctly, you could do this:
.. familyMember1 pick by uid Family
.... Do stuff for familyMember 1
.. familyMember2 pick by uid Family
.... Do stuff for familyMember 2
etc.
Edit: The Hound beat me to it :)
You got . instead of , at your floor(random()) expression :)
Is there a way to tween multiple properties simultaneously, like if I want an object to rotate while it also moves into place on screen? Right now I can only get the tweens to run sequentially, but maybe I'm over-looking some obvious way of doing this? And if this plugin doesn't support it, is there a known workaround?
Is there a way to tween multiple properties simultaneously, like if I want an object to rotate while it also moves into place on screen? Right now I can only get the tweens to run sequentially, but maybe I'm over-looking some obvious way of doing this?
And if this plugin doesn't support it, is there a known workaround?
Would adding multiple liteTween behaviors work for you?
They are both activated: first you set the pause to 0 and immediately back to 1 after that. Try this instead:
On space pressed
-- pause = 1 -> stuff
-- else -> stuff
Think I'll participate in this one if I got the time :)
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Right click on your event sheet-> include event sheet
Love those lightning effects, seems to be coming together nicely! :)
Member since 12 Apr, 2012