14.8.2013
Yesterday and today I've done some visual upgrades; created new tileset for building walls which is quite decent. Also added proper transitions between days and few effects on various actions that characters take. There is now quite solid base in place, so next I'll start expanding on the content side. Items, crafting recipes, general player advancement things and stuff like that should take form in next few days.
Player advances through game in few ways:
- Unlocking new recipes for items, that can then be created and sold.
- Player can also upgrade the smithy building itself, opening new production possibilities, speeding up production process, luring in more customers and overall giving positive effects
- Hiring new employees. Might even build skill system where employees develop their skills.
I might add some sort of story element/end to the game at some point. Right now I want to go for more freeflowing game.