jayderyu's Recent Forum Activity

  • yes you can do a night and day cycle.

    On a layer add a WebGL FX. Then adjust during runtime. The effect name I can't recall off the top of my head. but it's there. Don't listen to DocAi.

    yes you can make an MMO. Don't listen to them. Those who say that just want Scirra to provide the entire MMO backend so all they have to do is the game. If your willing to dig into networking or use RexRainbow's BottleNeck server AND Plugin. Then you can do an MMO.

    The only two limits you ever need to be mindful.

    Hardware power limits

    and Browser features. ie does your chosen platform support WebSockets. If it does then your good to go and anyone who says otherwise. Isn't someone you should be listening too.

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  • This is a known issue implemented by Apple. Apple will not JIT compile of JS code. This is why it is suggested to use CocoonJS.

  • I would suggest increasing the pathfinder turn rate closer to 1000 or more. Right now it just feels off and none responsive.

    I'm wondering about your iso system. Looking at Era. Era's looks to be a 2D game using an ISO looking objects. Does your manage to do the ISO math for objects?

  • I suspect the OP want's to start a Kickstarter, but cannot due to his location. However the way the OP phrased his request suonds like some prince needing help :D

    OP try Indegogo instead. Until you have software partner I don't suggest blind kickstarting with someone.

  • impossible to slow the FPS processing. Ashley can't/won't apply an advanced FPS controller. Ashley has a strong opinion that there should never be a reason to slow the renderer, but there may be limitations within the browser environment itself.

    The best you can do is swap the your own logic of thinking to do this. Instead of running your game logic update nativly you can in stead update your game logic using X seconds.

    so if you know that 60fps is apx every 0.16 seconds. Then

    On Every 0.32 seconds(every 30fps)

    -- do logic

    however this will require you to do a lot of custom logic and redifine the numerous behaviours move X persecond values.

    so then you could do something along the lines

    var fps_slow = 0.32

    Every fps_slow + (numberofsprites on scree / 40)

    that way you can try to mimic the slower aspects of having more objects on the screen.

    The other option as some one mentioned. Use a loop to lock the. personally though I don't like that and it feels sloppy.

    Burvey

    It wasn't working the way expected because it was a quick hacky version. Ashley mentioned that he feels it's not worth writing a more complicated FPS controller.

  • Well first off. There is no such thing as asset security. If a cracker want's access they will get your resources.

    Second. No not really. There is no way to protect your assets.

    oh hey. here is an unreal package extractor. This is for Bordlands and other Unreal games like Batam Arkham series.

    borderlands.wikia.com/wiki/Extracting_PC_resources

  • no. No none Scirra plugins will work. It's in the submission guideline when you try to submit. There is a list of allowed plugins. Which is just native C2.

    However this will change someday. Maybe for xmas?

  • So Google is finally making the move. Rather than move into the console market. They are going to create a device aimed to bridge all markets.

    I'm looking forward to this :)

  • It's great work. However to play devils advocate.

    If I want choppy. I'll play Monkey island on an older computer :D

  • Am I the only one who's music plays through a layout change?

    I can have a song run on loop for eternity and auto change the layout every 5 seconds and the music will not stop.

    I have no idea why i'm seeing these reports of music to play through. It's boggling me.

  • Is there a Function involved?

    Are you using Goto layout by name?

    I find that wait(x) will remove any values passed by a function.

  • it's not in mirrored. It's a little odd. but there is a set width option to mirror rather than a set mirror.

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jayderyu

Member since 11 Apr, 2012

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