I made a game which requires to restart the layout often, but I want the music to keep playing(And before you suggest it; No, it's not possible to avoid restarting the layout without having to redesign the entire game).
So I looked at the audio expressions and there's something called PlayBackTime, and something called Seek.
Basically I made a global variable that I want to store the time of the song when triggering the condition that restarts the layout, and want to access it when the layout actually starts.
The problem is, when I try to set the value of that variable to audio.PlayBackTime, it won't let me. It says "Wrong number of parameters. 'Playbacktime' does not take 0 parametes (should have 1)"
I think this is possible to do beause the expressions ARE THERE, but I'm confused as to how to use them.