jayderyu's Recent Forum Activity

  • DUTOIT has a point. However it's the name that's more being blocked than the game play. They feel the people cashing in on the word "flappy" is being abused.

    You can call your game another name like "Derpy Dragon" another clone game and then pass onto the IOS store.

    I am interested in the work. PM with the details. as in

    Do you have a design document

    are all the assets for everything done.

    I'm ok at level design, but you can tweak after wards

    time estimation

    and what your offering for the work.

  • Unfortunatly CocoonJS seems to lack memory managemnet. So C2 just loads everything. Might want to see if Ejecta has better opportunity.

  • Theres a set of video leader/score board tutorials in the tutorial section by ArcadeEd

  • ArcadEd

    I didn't use any plugins. To release to FGL I suspect the developer would still have to hack the index. But since my fgl capx api works from preiview mode it's convenient for testing.

  • Has anyone gotten the API fully working in a C2 game?

    I managed to get the 1.2 api 100% working and got it to do preview from C2.

  • On the arrow add a variable. Call it say

    "hash*tTaget"

    set the default value to 0 easy enough.

    Then

    Arrow On Collision with object

    arrow.hash*tTarget = 0

    Then

    do hit result

    set arrow.hash*tTarket = object.uid

    this will make sure the arrow doesn't hit more than 1. You might need to do a For Each Object if it really hits more than 1 at time.

  • That's exactly why I think Construct 3 should be a WebApp :D It's just not worth changing C2 to multiplat at this time.

    However I do believe there will be come shift of multi device applications will be common. That will be the time C2 will start becoming obsolete and the time will be fore C3 development.

    I think C3 should be a WebApp. A Desktop version can act as a versioning control system for remote apps. People will be creating the game from different OS/Devices.

    Now I don't believe this will start this or next year. I suspect it will be 5 to 7 years before C3 is even be on the table of consideration. Then there is going to be planning and developement.

    But consider this a prediction.. one that will be long forgotten by then.

  • AJAX does work with NodeWebkit

  • Does the game freeze at the same spot for everyone or are there random freezes?

    What wrapper are you using to distribute?

    Is they anycommon theme on the reports. ie hardware, OS....

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Well even with an offline cache C2 while it has an online connection will attempt to check for updates. Save/Load won't help your problem.

    I wish I could offer more advice. But I'm not entirly sure how it's possible to play the game offline. As I understand due to security reasons the basic index.html file has to served from a webserver.

    The only possible way for offline mode to actually play offline is for Home Apps on mobile devices. These can somehow run while not connected to the internet.

    But for all desktop browsers C2 requires to be served from a webserver. The offline cache only allows for the game to start quicker on consequtive plays because the resources are downloaded.

  • Minoterrae

    Ok, sending you a PM shortly.

  • I love this question. My opinion. Meh to all such platforms.

    I think Construct 3 should be written in HTML5/JS.

    That way for Win/Lin/Mac we can get a NodeWebKit export.

    And for those who like punishment can use a Crosswalk version for Android.

jayderyu's avatar

jayderyu

Member since 11 Apr, 2012

Twitter
jayderyu has 1 followers

Connect with jayderyu

Trophy Case

  • 12-Year Club
  • Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

16/44
How to earn trophies