Does the game freeze at the same spot for everyone or are there random freezes?
What wrapper are you using to distribute?
Is they anycommon theme on the reports. ie hardware, OS....
- The game appears to freeze the same spot each time for one person. On my two devices / PC testing I do not encounter any issues. Nor has anyone else reported it / my friends have not had the issue on their devices.
I have tested on S3, HCT One, ASUS tablet no problems. The issues come from a tesco HUDL device on android 4.2.2 (Although I have tested this versino of android fine on other devices)
- I am using CocoonJS still to wrap the game.
- The game freezes on them and does not bring up the report error screen so I have not managed to get any details.
Checking my app on the GP developer I have two crashes reported by other users but I do not understand what all that means =P
One error report is:
java.lang.NullPointerException
at com.mopub.mobileads.AdView.loadUrl(AdView.java:365)
at com.mopub.mobileads.AdView.reload(AdView.java:476)
at android.webkit.AccessibilityInjector.updateJavaScriptEnabled(AccessibilityInjector.java:426)
at android.webkit.WebViewClassic.updateJavaScriptEnabled(WebViewClassic.java:3380)
at android.webkit.WebSettingsClassic.setJavaScriptEnabled(WebSettingsClassic.java:1549)
at com.mopub.mobileads.AdView.<init>(AdView.java:131)
at com.mopub.mobileads.MoPubView.initVersionDependentAdView(MoPubView.java:132)
at com.mopub.mobileads.MoPubView.<init>(MoPubView.java:118)
at com.mopub.mobileads.MoPubView.<init>(MoPubView.java:92)
at android.com.ideateca.service.ad.AndroidMoPubAdBanner$1.run(AndroidMoPubAdBanner.java:34)
at android.os.Handler.handleCallback(Handler.java:725)
at android.os.Handler.dispatchMessage(Handler.java:92)
at android.os.Looper.loop(Looper.java:137)
at android.app.ActivityThread.main(ActivityThread.java:5328)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:511)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1102)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:869)
at dalvik.system.NativeStart.main(Native Method)
The other says:
java.lang.ExceptionInInitializerError
at java.lang.Class.newInstanceImpl(Native Method)
at java.lang.Class.newInstance(Class.java:1409)
at android.app.Instrumentation.newApplication(Instrumentation.java:957)
at android.app.Instrumentation.newApplication(Instrumentation.java:942)
at android.app.LoadedApk.makeApplication(LoadedApk.java:485)
at android.app.ActivityThread.handleBindApplication(ActivityThread.java:3399)
at android.app.ActivityThread.access$2200(ActivityThread.java:124)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:985)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:130)
at android.app.ActivityThread.main(ActivityThread.java:3822)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:507)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597)
at dalvik.system.NativeStart.main(Native Method)
Caused by: java.lang.UnsatisfiedLinkError: Couldn't load CocoonJSLib: findLibrary returned null
at java.lang.Runtime.loadLibrary(Runtime.java:429)
at java.lang.System.loadLibrary(System.java:554)
at com.touchmonkeygames.smb.Short_Mat_Bowls_TouchApplication.<clinit>(Short_Mat_Bowls_TouchApplication.java:8)
... 16 more