jayderyu's Recent Forum Activity

  • that's amazing work :) very good example too :)

  • Kiira

    Thank you very much. I'm not really much of an artist. Inkscape helps some what :) but yet, just a side wing flap for just the wing would be awesome. I'm not sure how to do that :D

    well. As for MMO servers. awarmenhoven and myself are working on a multiplayer solution for C2 developers. We are very early in the design work. So nothing to show. But we want to try and help get multiplayer functionality going enough for C2 developers to make there games online.

    Bubble Server

  • Aldo tanku

    Ok. Rexrainbow's "pause" plugin comes in two flavours.

    "Behaviour Pause" and Plugin Pause".

    Did you by chance put the "Behaviour Pause" in the Plugins directory?

    Also if you have any kind Plugin questions. Your best bet is to post a question in the plugin thread. Also include <forumname> will notify the forum person with a notification. With odds getter a better response :)

  • Kiira

    oooh, if your back to doing art work. i could use a couple of images :)

    not much really. I mostly need Spriter animation, but I'm lacking a few frames :)

    <img src="https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash3/155619_535409153175991_439364609_n.jpg" border="0" />

    It needs a frame or two or three for a wing flap animation. I though originally just dragging the wing skewing would work.. but no it didn't. actually Spriter just rotated the wing :( The art is done in inkscape.

    I also need a wing flap for the evil fairies. but they are simpler. They are just ovals on an angle :D

    Happy to give credit where it's due.

  • ram1024

    Real time multiplayer work for me well enough on a regional bases. I don't know where the myth that TCP can't do real time, but it's nto true. UDP is far better for realtime, but TCP can still work. Age of Empires was Realtime. Guildwars, WoW both use TCP for PvP. Is it as good as Call of Duty Counter strike. No, it's not. but the word "can't" or "technically not doable" is not applicable.

    Hese a demo of TCP game

    scirra.com/forum/Online-multiplayer-test-please_topic67488.html

    There is no advance client prediction or dead reckoning. So if the latenency is bad enough characters will make a small jump. That's easily fixable by a better movement engine. The sample never intended to be good. just show the viabliity of WebSockets for real time game.

    To me it's a success :)

    the Server is located in Vancouver Canada, running on a netbook.

    Also awarmenhoven and I are working on a mulitplayer solution for C2. We have a thread started looking for input in regards to how developers want to use the plugins.

    Bubble Game Server in design

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  • ummm.... Have you tried using the Dictionary Object?

    You can also Include Event sheets in other event sheets

    AND you can use the same Event sheet for multiple layout

    Also Functions are cross Evensheet if included.

  • Actually the pricing structure was one of the reasons I have never purchased it. If I buy it it will be Master only. Any other pricing is too much. Hearing that they could be getting more expensive is concerning.

    While I don't feel that GMS is as intuitive as C2; GMS assigned Event system directly to objects. Which let's objects behave more OOP. Which is far better than open events :(

    Also the effort that YoYo games makes to for true cross platform compilation should never be underestimated. With that you can create native language support. Allowing new technologies to be directly incorported rather than having to listen to "waiting for technologies to catchup nonsense."

    Take this as an example. GMS developers could incorporate a UDP network later years ago. Where as C2 needs to wait for browser developers to provide access layer. Same with WebSockets, WebGL... so on and the list goes on. Browsers are and will always be playing 4 year catchup on a technoligical level. C2 needs browser based wrapper designed to work in any other environment.

    However, GMS pricing is heavy handed. Other tools similar have yearly licensing. Which can end up costing even more than GMS.

    C2 license is easily a very generous and fantastic license. But at the same time C2 just isn't as mature distribution. :( great product though :)

  • lucid

    There seems to be an error for spriter objects that are not on the original layout. It might be related to a family problem for not having the Spriter Object and collection of associated sprites.

  • Yep we have. I think there are 3 other threads :) Thanks for the info :)

    To bad there is not HTML bindings :( C2 can't access Java directly, so it needs to go throught he wrapper. maybe CJS will come out with one soon :)

  • Alright. Since I've been busy lately and unable to commit some code cleanup on the plugin. I will just throw it out there.

    Keep in mind that this a client plugin for Photon Server, not Photon Cloud.

    MP Shooter CAPX

    This CAPX was a throw together. There is no good coding practices. It grew from simple connection tests. Remember good design is done before doing the work :D

    Photon Client for Photon Server

    You will need to do port forwarding for internet access.

    I'm willing to do some minor bug fixes if you can provide a Unit test as to what exactly is causing an error.

  • I would cut out the 3d Pokemon, but you can make RPG with C2. This is an interesting question. Often if the toolset is robust enough to make a game. Most games can be made :) It's just a matter of thinking "HOW" :)

    Good luck :)

  • zipstacrack

    I had this kind of error yesterday. 'getElementsByTagName'

    I don't know if yours is exactly the same as mine, but my solution was this.

    copy/paste the original dragged in scml file.

    Just to make that clear.

    When you first drag and drop the scml file into C2. You drop it into a layout(i do anyways). I get the large clump of images.

    If you need that same scml access. Copy and paste the original to the new layout.

    Why the error occured for me

    I normally put all my assets on a layout called ASSETS. When I need a copy of the ASSET. I use the Objects bar on the side. I would Drag the object to the layout. Unfortunatally yesterday I found that if I use the method of an object from the object bar. The Spriter object would result the getElemements... blah error.

    Sample Error

    dl.dropboxusercontent.com/u/14087254/spriter_error.capx

    The original Spriter Object is on Layout2. Layout1 is the Object Bar Spriter object. Run Layout1. For me it's an error in Chrome. :( hopefully it's the same error and you can fix you problem.

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jayderyu

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