jayderyu's Recent Forum Activity

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  • I didn't know you could use dropbox for CocoonJS launcher. I thought it had to be a straightward webserver so that it's a direct file. However, I've never had it work by net access. I have always had to drop it into the root by way of USB cable. Even if the nexus 7 doesn't have a microSD storage, you do have a microUSB port. Which you should be able to use to put on a CJS package.

    Try that.

  • lucid

    Request please. I/We? would like the option to Hide/Show the entire sprite. Since I use a Spriter object for player widgets. I would like the ability to hide and show as required. I couldn't it in the plugin option for actions :(

  • Glad they are offering the service.

    Though personally I'm not a big fan of this form of isolated gaming network. however, taking advantage of cloud storage, achievements and stuff is great :)

    PSN, Live, WiiWhatever, GameCenter, GooglePlay

    C2 can only support that which is through the Browser. i can garuntee that this is not a webapp. We will have to wait for CocoonJS to support it. Then wait for either Scirra or Ludie to work on the CJS plugin :(

  • That's an interesting idea. Pomelo has some nice server game handling features.

    As for using Pomelo as a core server. It's more taking the opportunity that awarmenhoven is a server programmer with cluster networking solutions already. So that gives a benefit of trying to handle a direct solution for less technical developers. However, I'm more than interested in inclusion than exclusion. If we can find effective Pomelo support included. I don't see why not.

    Personally I would like to see Clay.io integration :). Much of this will come down to handling data and connections. So who knows what we will manage. But one step at a time, forethought and listening to the C2 developers :)

    On side comment. A few weeks ago before I did the MP Test shooter. I was looking around for a networking solution to achieve a similar design to Bubble. I cam across Pomelo. If I was working solo, I would likely follow up on a pure Pomelo or Action Hero layer.

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  • lucid

    Hey Lucid. I have a feature I would like to be implemented if possible.

    Editing from C2. When in C2 I can double click the file which opens the SCML file. However, the images are in a different location. Anyway that you Ashley and you could maybe get some way to get Spriter to work with the files in C2?

  • Developers will be using C2 for server side scripting. awarmenhoven is designing the core server in Go for cluster and parallel networking purposes. From the core server it will use clustered computers to handle logic. Which will be done by developers using C2. Developers will use a nodewebkit export.

    The only aspect of C2 that isn't tops for server logic is the canvas rendering. Which we will look into if/once we reach a releasable product.

    We wouldn't want to start a project like this without providing C2 developers to use C2 :)

  • I use inkscape regularly. While it assists with shaping; using it well still requires the king of mind for art. Which mine doesn't :D

    however, yes it's an awesome tool. I'm using it for my simple objects and text.

  • Hello C2 Developers. awarmenhoven and myself last week stated a discussion to provide C2 developers full network gaming tools. So far as we know creating online multi-player games either means no server structure or requires C2 developers to do traditional programming. This creates two distinct problems

    A. No Server logic. No server side account management, data, world simulation and effective anti-cheating.

    or

    B. Requires many C2 developers to program. This is not the reason why most C2 developers use C2. This creates a barrier between C2 Developers and robust online multi-player design.

    So we want to present the start of development project know as

    <font size="6">Bubble Server</font>

    Bubble server goal is to provide C2 developers a way to access more effective server side development. We want C2 developers easier network gaming development along the same vision of C2. To provide game development to masses. While proving the use of the C2 program.

    However, such a project seeks input from C2 developers. We want your voice heard, questions asked and suggestions made. We want to enter discussions so that we can help make sure that use of the Plugin and Server is easy as we can provide while still being functional.

    Here is a presented series of early public early draft simple design documents for everyone to look at, examine and suggest. Even if your not a multi-player game developer yet. Now is not the future. So we want your input.

    Link to Data Architecture

    This image provides a basic structure view of data flow. It's important to convey that we want C2 developers to use C2 Applications as logic.

    Link to Client Plugin ACE

    This document provides the initial draft design for public review. We want your input on how to use the client for effective use.

    Link to Server Plugin ACE

    This is document is the initial draft design for public review. This document defines how C2 developers interact with the data and server logic.

    Link to Transmitted Data Blocks

    Once again an early draft of data between logic, client and server.

    This project is only in it's early design and with some hard work we can have something to show. However, we really could use your input. We will even answer theoretical questions.

  • Unfortunatally there is no auto positiong for game objects. You just going to have to go to project properties, change viewport, layoutsize and reposition to the aspect ratio.

  • I can't see your image. It's not showing

  • You know what. I had a similar problem. A couple of things to keep in mind and look over.

    A. There is a guide to keep performance smooth. No LARGE objects.

    If it's bigger than your screen cut it up.

    Don't over draw.

    .... and so on. I suggest checking the guide.

    B. On rare occasion a Layout can go bad. I had a game i was using for C2. The main menu had only 5 objets. None of them bigger than 256x256. No physics, not intensive processing. in fact only one of the objects moved. Yet the main menu ran at best 1fps. On the rare occasion that you could get tot he menu buttons. Start a new layout. The game ran fine at a nice 30fps(on mine) 60fps(on most others). It was really just that one layout. Even though the main game play had more objects on it moving with collision detection.

    If was for some reason just a bad layout. I can't identify why, but it was. Upon creating a new layout. It worked so much better.

    Also constantly test on the hardware after every few changes. that way you can reverse any change that kills performance.

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jayderyu

Member since 11 Apr, 2012

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