jayderyu's Recent Forum Activity

  • nope, While Goo has a statemachine that let's you use some levels of visual programming. You will need to get your hands dirty on a lot of fundamental levels.

    Even the first tutorial is getting the developers to jump right into the code.

    gootechnologies.com/learn/engine/tutorials/hello-world

    The demo's only show the basic of the 3d layout. watching closely at the statemachine the statemachine is exactly that. A state of basic representations of motion, colours, reflection.... so on etc.

    You won't really be able to build a game with just the statemachine.

    If you want a 3D with minimal programming. Unity + Playmaker is still your best choice.

  • That's pretty much what I do with Paint.Net. Pop a copy&paste. Then resize to a binary double. however as assets can be rolled in from artists more than once. It would be super helpful to have a resize with aspect ratio.

    I can't imagine this would be to implement, but be really helpful.

  • I think you need to go through the manual and read up on the basics. Your problem is inherently the lack of understanding Object types.

    C2 is a wonderful tool that makes development a breeze. It is however not a magical tool. Principle understandings are still a requirement. Knowing the difference from a Number and a String is really required.

    The code you present has a problem.

    an int or INTEGER is a number range with no decimal place. Where as "LEFT" is a String and is not composed of any number what so ever. So it is impossible to result an int("left") to have any value that isn't 0; as 0 is the default to any failed math expression.

    int, number with no decimal. 1

    float, number with decimal; including 1.0.

    string, any set of characters including a numeral as a character(not a number). "abc76" is a string

    scirra.com/manual/65/project-primitives

  • Ashley

    Pretty much what the thread is asking for. The resize tool is great in sprite editor. I love that it can do for whole animation. But anyway we can get it to maintain an aspect ratio for resize across the whole animation.

    As example maybe add a %box and when the %box is updated it will note the changes what the size will be. Then when scaled across the whole animation all animations will maintain there visual appearance.

  • Nov 10th you can get your hands on our Demo P&C adventure called The Blue Code.

    Dialogue script engine. Check

    Character depth scaling. Check

    Inventory. check.

    Although I wanted scrolling background the artist and level design were started 6 weeks before my join date. They also insisted on no scrolling levels :( oh well. I had 6 weeks to code from near scratch.

  • Probably won't do anything. It looks like an app creator using java/obj C premade objects. There seems to be no connection to executing JS code or JS access to browser technologies.

  • lucid

    Thank your for the update. I appreciate that it will be a priority on the next plugin update. I'm going to assume that B6 is in the winds when it comes to release date then.

  • Ashley

    That explains then why the count is so close to each other. I was under the impression they were there own individual estimate.

    How my set up works is that there is a

    Room Layout

    Include Room-Event-Sheet(which is specific room based stuff)

    Room-Event-Sheet then Includes the root Mechanics.

    It is a little unusual to read, but I get that now. thanks for the interpretation. So for me.

    Room is the two main ones as it includes it's own and mechanics.

    You rock as usual.

  • FYI. In the Project properties. You can set it to NOT DRAW background. If your going to fill the entire scene with your own images. Then don't bother filling the background with a draw call.

    It hurts mobile performance to waste the render since most mobile for C2 is render by pixel amount. As a suggest think of the situation like this. if you can draw 3 times the screen resolution. Then rendering a coloured background is 1/3 of your render allocation. Not only that it's 1/3 you never see since then you cover it with images.

    Also for rendering large sprites for backgrounds. make sure your images are not larger than the render speed. As someone pointed out that 2024x2024. however make sure your mobile targeted device supports that. You might find it's only 1024x1024 and then your hurting for rendering images too large still.

    However for whatever you target on your mobile device will just burn through on a desktop. So while rendering 1024x1024 is your target for mobeil(don't qoute me that as truth. This is just theory) is great. The desktop will just eat that up and no effective loss of performance. As performance is so much more anyways.

    TEST ON MOBILE. Every notable change. TEST ON MOBILe.

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  • My fix was creating a small sprite called.... drum roll.......... Camera.

    I then PIN the Camera to that of the object I want it to scroll too. If I need to stop that or even scroll elewhere. I UNPIN, Move, REPIN if wanted.

    However. I do agree. That it is strange not to have a toggle.

    Also on top of that. This would be a great tool for multiple players or scroll to objects.

  • Sounds like he is using the template to create a Tower Defense game. Hoping that it's a full enough game to distribute.

    Templates are exactly that. Templates. They are the core foundation to make a game. Not the result of the long process of making a game. There is going to be a lot of work to take from template to finish.

    This includes counting the current number of turrents with

    Compare 2 Values

    Turret.Count < TURRETMAX variable you created.

    And then you will likely need more past that.

  • More update for The Blue Code at

    facebook.com/bluecodegame

    There is a picture of Archebald, Lisa's husband. Also the demo will be released on Nov 10.

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jayderyu

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