jayderyu's Recent Forum Activity

  • Unfortunately it so far seems that C2 doesn't use an improved fixed timestep. C2 uses a simple version so I'm sure it's going to be impossible for solid deterministic physics using C2 current implementation of Box2D :(

  • Hey Ashley and others who would understand. It's been a hectic last few weeks. I sat down with the debugger-profiler to see if some of the bad spots can be improved.

    Reading the profiler I find that i'm not sure how some of the estimations are where they are.

    <img src="https://docsgle/file/d/0B0V2EvCXNzYURFVRbks5ZWF1dGc/editusp=sharing&pli=1" border="0" />

    docs.google.com/file/d/0B0V2EvCXNzYURFVRbks5ZWF1dGc/edit

    Included text link

    What I don't understand is how some of the numbers standout.

    As can see the Event-Kitchen is 22.9%.

    but counting up everything I don't see how the count comes out to that.

    I just don't get where the 22.5% is coming from. Does each event sheet count for a large %?

    Everything is in a Group. Each group shows the %. The groups themeselves are all very low. But once we count the root group/event sheet. There is a large jump.

    Anyone have any idea why?

  • lucid

    Sorry to ask. I know B6 is a major focus. Which I'm looking forward to. However my game is at an impass waiting for Character Maps in the C2 plugin. Is there anyway to get a small update for Character Maps in the mean time?

    My animation skills are lacking already, but I do have enough of a Spriter object going with Character Maps that I can put a demo release of my game. but I'm sorta stuck with just usign the grey template :(

    It would be super fantastic to just get a small plugin update. PLEEEEAAASSEEEE :)

  • Well your logic flow. yes you should be able too. So i'm pretty sure you can. I don't believe Clay.io is that picky about which store to use.

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  • Share you capx.

    You might be just running too many objects. Even in CocoonJS you should probably at most run no more than 100.

    HEre is my suggestion. Use their launcher. Test the physics sample. Then keep on adding more objects. Then you will get an idea of how many objects your game could handle with good performance design.

  • piotrtekien

    zigfu.com/en

    Also KinectJS leads to KinecticJS which is an animation library not a MS Kinect bridge.

    If your only going to use Kinect for a nodeWebkit exported game. Then your good to go. However if your wanting access by the internet browsers. They would require to install a plugin and that is very unreliable and LARGE. Sitting at 120MB. Most people won't install a plugin that requires that.

  • Ejecta doesn't convert JS to Object C. Ejecta is an interpreter for JS that maps JS to Object-C function calls.

    The game is still written in JS and so no way to use an ObjC to Android conversion.

  • I like the lighting system you have. I shoulder consider implementing such a thing. but I don't have light maps to go with what the scenes are(I'm not doing art).

    I got dialogue tree's going. Fallout style :D

  • You can use CocoonJS as the export and wrapper for the Ouya. My game isn't out, but I'm working on one. Hopefully out in a month or two.

  • Thank you so much. You saved me much time and frustration :)

  • I answered this when another asked a question.

    The answer is yes it can be done.

    The thing is. Game creation with an open tool like C2 isn't about "can C2 create Y game". It's about can you make the game with all the tools. C2 has a wonderful number of tools that you can make ANY 2d game. It has fantastic tools to make a platformer in minutes. But outside of platformer, top down, and some in the samples. Your going to need to put in a little more work.

    I managed to create a P&C demo in 10 minutes. After 4 hours I had

    scene changes

    scaling with the scene

    item pick up

    inventory

    positional and distance audio sounds

    however like any game moving prototype to a polished product is entirly a different story.

    Check out The Blue Code. It is a demo Point & Click adventure game done in C2. This is the facebook page.

  • Yep some one has. ME :D

    Is it worth it?

    Well I've enjoyed the work. But I'm still working on the project. You can check the project page here The Blue Code

    Well let's just say this. You can use another game kit that makes P&C adventure games. But I hear anything outside of P&C is a lot of work and super hacky.

    Where as once you get your P&C system up and running you can then convert it over to other games and if you need anything inserted it's not hacky. It's just C2 coding.

    However there is a lot of ground work to do before you your game really comes together.Where as using other P&C tools let's you get going faster.

    So your choice is get your game going now and be restricted in potential

    OR

    Put more effort in the ground work and have a lot more versatility.

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jayderyu

Member since 11 Apr, 2012

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