ronval's Recent Forum Activity

  • Thanks again guys for the response. I have put them in :)

  • Since I'm using touch controls wouldnt that frustrate little kids cause they might be touching the button and it would work until they stop. I want a good user experience for all :) Thanks for your suggestion Paradox.

  • Is it cause it reacts so fast that it registers for both? I mean I could move the buttons and change the size and that pretty much solves this problem.

    Thank you so much for the answer to this. I really appreciate it :)

  • Hey guys, I seem to be having some trouble with making a menu system so people can navigate through the game.

    I have looked for info but didnt find any in the tutorials or forum posts.

    I'm actually thinking that it might be a bug with C2

    so I made 3 Layouts(menus)

    The first will have the basic start instructions facebook etc etc. clicking start takes you to to a place where you pick from four "worlds" (this is the second layout)

    When you click on a "world" it take you to the levels in that "world"(this is the third Layout menu which are actually 4 different layouts)

    In the 2nd("worlds layout" and 3rd layout I put clickable/touch sprites. One takes you back to the main menu the other back to the "Worlds menu" where you can pick the "world"

    the events that I used work for going back to the main menu everywhere in the game but dont work for going back to the "worlds menu"

    It actually stutters and flickers for some reason when you click on the "Back to Seasons Menu" button

    Here is the capx file for you guys to check out its a very small file.

    mediafire.com/download/csey0m0zqjla9k6/Game.capx

    I could really use some help on this and would appreciate some insight

    thanks guys

  • thanks man good to know. I did end up finding out that portals do take C2 games you would just have to use the C2 SDK to add the extra functions that they might want.

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  • I think they would want to add their own code to it to track analytics , ads perhaps etc. If they aren't able to do this then I don't think they would be interested in having the capx or machine code that is useless lol. Is there anyway around this. Cause it would pretty much block using C2 to make games which can then be sold to portals. It appears they want full out source code. You don't want to limit the places you can take your game to right. Having your game in an App Store is hard to make money now a days for most people, so diversify. From what I am hearing, there is a small group of portals/ sponsors . But they scream give me source code!!!lol. Any more suggestions ? Besides wishing i was a real programmer lol.

  • Ashley Sorry for bringing this old post back but I have to ask since I'm not fully understanding. There are game portals/ customers that want to buy html5 games but they ask for your source code. Would I be able to give them that?? The reason I ask is that I brought up the subject of construct 2 on the html5gamedev forum and Rich had mentioned that while he loves C2 that his clients want the source code and C2 doesnt give you that option. I see u have posted there before Ashley so if you can shed some light on this that would be great. Here is the conversation.

    html5gamedevs.com/topic/438-how-many-people-here-use-construct-2

    I hope you are able to do this as it would really bring down the time to make games. using construct 2 vs coding it out (reason being, that I'm not a coder yet. I want to learn JavaScript but will take longer for me to churn out a game)

    Thanks for any answers.

  • blackberry 10 will come to the playbook its been said by official blackberry people. I think there still might be some problems with games running on the playbook. But all this will be fixed when bb10 gets on the playbook. I have played some C2 games on the blackberry z10 and the performance is good. Hope that answers ur question

  • For the sounds people were having issues with the volume going full blast. check out this post scirra.com/forum/blackberrymax-sound-volume-bug_topic57633.html it seems to be a common complaint.

    Im not sure if the latest updates to the OS fixed some of these things. As for using other file types looking at this forum post a member changed to file type but it was giving him the same problem. again im not sure if the latest OS update has fixed these things. you can see a post on it here

    scirra.com/forum/blackberry-playbook-html5-built-game-volume-issue_topic50692.html

    hope that helps out a bit

  • Now were talking business. Great forum post. Its awesome to see RIM really get behind developers and support them like this. Hopefully you can help make the process easier. BB10 is the only one left for construct to be able to export to as a platform. Maybe Ashley and WaterlooErik can work together to make this as easy for construct 2 developers to export for BB10. Another thing on the list though should be issues with the sound that people have commented on. I think the exporter and the sound are the most important issues with construct 2 being able to run on BB10. The other things are just a bonus. It would be great as BB10 is another market to sell apps on. I hear blackberry users pay for apps more than iOS users!!!

  • It's not as see less as I thought it would be u do notice something

  • What do you add in the XML file like exactly lol can you post it here. :P also is the XML file the same thing as the config.xml file if so again what do u add to that file lol

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ronval

Member since 7 Apr, 2012

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