ronval's Recent Forum Activity

  • I can test maybe a few levels. Would have to import art in new sizes as well. But I have 40 levels so doing it for all of them would be a lot of time spent on it. So before I do it would be great to hear from the pros to see if its worth it. Im making a web game thats meant to run on mobile. clients want it to run on super slow and old hardware. I can only test on the 1st ipad since thats the oldest hardware I have. So any info would be much appreciated.

  • Hey guys, so im trying to optimize my game, I have read pretty much all the posts and tutorials on optimization. I had one question though and its something that people havent really mentioned in the posts or tutorials.

    Does the size of the window affect how well a game runs. Making a game 768x1024(using scale outer)vs 320x480 (also using scale outer) to make it fit the screen. Is there a big difference in performance. I have made my game using the bigger resolution and changing it now would be a lot of work. But I really need the game to be efficient.

    thanks a lot for any input

  • Anyone have any other ideas?

  • Hey smallbear I think it might be a different problem if im understanding your problem correctly. I think mine has to do with some sort of calculation that needs to be made I have no idea lol. Thanks for pointing your post out though.

  • Hey Joannesalfa I'm using scale outer

  • Hey guys i'm looking for some help on an issue im having.

    Im making a web game that will run on mobile devices. As we all know sometimes people start playing the game in an orientation that the game was not designed to be played or people just change the way they are holding the device.

    My game requires individuals hold the device in the portrait position. If they change the orientation to landscape I make a layer visible that tells them to put it back into portrait to continue playing.

    But what seems to happen when I put it back into portrait is that everything gets shifted over. Making the game unplayable. You can see what I mean here. If someone can let me know how to fix this problem I would greatly appreciate it. Thanks a lot guys

    Portrait

    <img src="http://windows-apps.com/wp-content/uploads/2014/02/IMG_20140203_175640-180x300.png" border="0" />

    Landscape

    <img src="http://windows-apps.com/wp-content/uploads/2014/02/IMG_20140203_175649-300x180.png" border="0" />

    Back to portrait

    <img src="http://windows-apps.com/wp-content/uploads/2014/02/IMG_20140203_175656-180x300.png" border="0" />

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  • Ashley so I found a solution to this but maybe there can be a more user friendly method that can be put in place. You have addressed this before in this post scirra.com/forum/reset-construct-2-preferences_topic45449.html

    It does seem like having a switching between different sized screens messes things up. Deleting the "HKEY_CURRENT_USER\Software\Scirra\Construct2 in the registry did the trick for any one else that has this problem.

    Thanks and keep up the great work guys :)

  • Hi, so I have been having trouble with the project bar, object bar, layer bar. I can't get them to show up for some reason. I have the corresponding boxes checked off in the ribbon but they don't appear even though they are checked off. Its very strange they were working before.

    I have already uninstalled and reinstalled it but nothing has changed. Restarted my computer so and again nothing.

    I can't continue my work if I can't get to them so some help would be greatly appreciated.

    Thank you for your time.

    Operating system & service pack: Windows 8.1

    Construct 2 version:158.2

        

    Project Bar, Object Bar & Layer Bar are Gone!!

    Internet Explorer: yes/no

  • Hahaha that's awesome, very well done. I will study it to see how you did it. Love how it follows him around. You can totally use that as a boss fight. he follows you around jump on his head once then make it harder increasing how fast he jumps around and the height of his jump lol. do this twice and you have your typical "boss" fight lol

    Very cool man I will keep you posted on what it will be used for :)

  • lol I checked yours out, its not quite what I was looking for. But its a a cool game design you have there :) with them following.

    I was going for the other thwomp you can see him here on

    this video at 7 minutes and 43 seconds

    youtube.com/watch

    thanks for trying though :)

  • chirp chirp .....(crickets)

    lol anyone?

  • Hey guys I have been trying to give my "bad guys" some behaviour.

    I want them to be able to jump back and forth from point A to point B. Just keep jumping between these 2 points in one jump. So jumps to B then jumps back to A then back to B and so on.

    Its like the classic bad guy in mario the thwomp seen here fantendo.wikia.com/wiki/Thwomp

    I was trying to use the sprite on floor simulate jump then adding a vector to it but it doesnt seem to work the way im doing it. It doesnt move as he is in the air he moves when he on the ground then jumps lol. It seems like the expression is probably more complex than that. Im not that good with expressions lol

    If someone can give me a hand with this that would be great.

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ronval

Member since 7 Apr, 2012

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