Ashley, In fact, There is some probleme that I'm not sure if it's ours' or CocoonJS's
Here is one of them:
I've used the sprite TiledBackground, but when I export on Cocoon, there is one more repetion added.
For example, when an image is use 3 time like this:
000000/000000/000000
when it's exported on Cocoon, it's like this:
000000/000000/000000/000000
And then I limited the width and height of the Tiledbackgound
But there is still a problem, so I guess:
Cocoon traits all the Tiledbackgound as original size * integer , what ever you change them, they stay the same during any action.
for example,
when the move to action is used on a Tiledbackgound, which is 3.2* original size , Cocoonjs suppose that it is 4.0* original size. And then change their size to 3.2 when they reach the taget...
well. Not sure if i've made it clear <img src="smileys/smiley6.gif" border="0" align="middle" />