nothing1969's Recent Forum Activity

  • and then I tried to delete all the images elements , and I have now always the same error, a litte different anyway:

    JSUtilities Exception: TypeError: Result of expression 'this.Bg[0]'[undefined] is not an object. Cause: Tag: timer Function: function(){a.go();}

  • This is the ERROR that I've got:

    JSUtilities Exception: TypeErrors: Result of expression 'this.nk[this.jv]'[undefined] is not an object. Cause: Tag: timer Function: function(){b.go();}

  • Still lots of errors...

    I will try to cover it

    Some times errors imformations seem too strange to me:

  • Thanks Mike, that is realy fun

    When, I launch my game, it gives me a note like:

    fps:>1000 is that mean I've made too much calcul in my game?

  • Hello every one,

    I've tried to export the game with phone gap, but it seems really slow.

    I'm not sure if i can re do it with Eclips, because the enviroment is also difficult to built for me. But I think I will do it later

    The game is acturlly big, like 80 sprites already and there will be more later, I'm not sure what kind of degree it can reach with Eclipes? Or it there still some methode more efficace for the acceleration .

    I've tried to payer attention with every Tip which Ashley tolded. But We do need lots of sprites...

    Anyway, on iPad, we still have a nice speed.

    Thanks, et kind regards

  • well, actually it happens when the zigzag move up and down

    I've finally found that it happen in lots of HTML5 game.

    Only when the speed is under 30, the platform jump can be assured.

    <img src="smileys/smiley9.gif" border="0" align="middle" />

  • Helle xing friday, can I know you?

    I'm Chinese, and also a fun of Construct <img src="smileys/smiley1.gif" border="0" align="middle" />

    A little wared that we can't send private message

    397359947 Q, you know

  • <img src="smileys/smiley4.gif" border="0" align="middle" /> Find it /+

    Thank you guys, i've been re importing images for mounths, haha

    That fine now

  • When develope a game, I would like to use simple shapes first, and then replace them with other picture more beautiful.

    But when we do the replacement, in some of the layerout(there could be several layerout which share the same ressources), new objects are all resized to the size of old pictures.

    so a little bit inconvenient:*

    Thanks and good day

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  • done, nice proposition

  • Each game is done in a single layout in fact

  • Hello everyone

    I'm making a large game with 16 little games,

    Can I, export one of these little games seperately? so we can plante it into a course or something

    Thanks and have a good day

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nothing1969

Member since 4 Apr, 2012

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