h1k3's Recent Forum Activity

  • nevermind I figured it out. Awesome plugin.

  • I cant seem to get the paste layer action to work. I turned webgl off which fixed an error that was popping up about invalid image. Now when I run the action it just seems to silently fail.

  • GideonG thanks but that didn't really help. I want to be able to save the entire canvas so I can later email it and print it out. Expanding the canvas might lose something during printing due to the pixels suddenly becoming so small. Thank you though it will probably help someone.

  • The manual says that canvas snapshot only captures the current display into an image string. Is there any way to capture the whole canvas as an image string? I wish to draw a canvas image and regardless of the viewport size, save the canvas as a whole to either a printable image file or pdf file. Or am I not reading it right regarding the canvas snapshot?

    Snapshot canvas

    Take a screenshot of the current display. This triggers On canvas snapshot when the snapshot is ready, and the resulting image can be accessed with the CanvasSnapshot system expression. This can then be loaded in to a sprite or tiled background, sent to a server, or opened with the Browser object in a new tab.

  • Any way of turning this Phonegap plugin into a Construct2 plugin?

    https://github.com/devgeeks/Canvas2ImagePlugin/

  • jugger87 No, that is just an example that shows up in the actual project. You will change that from c2, not the edit time file. The problem you are describing is usually one of two. First maybe the domain section of your developer app is not set. Both the domain and website sections of your developer.facebook.com app need to be filled in. Second, there is a little glitch that I haven't corrected yet with the project export. When you export your project, export it without the minify option.

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  • I'm guessing you probably have a setting in your developer app that is incorrect. That's usually the culprit for what you seem to have going on. Under settings, make sure app domains point to your website domain name (blackantmaster.com) Also make sure that your Secure Canvas URL is properly set under Facebook canvas platform. Feel free to look me up at facebook.com/hikenh. Hope that helps.

  • matrixreal

    TY

  • Hey everyone, my name is Lance and I've developed a few plugins for Construct 2 such as Facebook and Paypal plugins. I'm currently working on an integration plugin with Parse data storage in order to make a mobile app. I've never made a mobile app before and I have a question for those who have. Is there a standard screen size across all android devices? If there is, I just need the smallest possible size for all devices. My app will not be graphics heavy.

  • I woke up to 15 tutorial notifications and it's still ticking them off every few minutes it seems. I'm sure the Scirra team will deal with it shortly though.

  • I believe but I'm not 100% certain that you can't use banner ads on Facebook without violating the developer TOS. In app payments allow you to monetize part of your game such as allow users to get 10 extra lives for $0.99 or something to that affect. It used to be fairly straight forward to setup, but Facebook changed how they handle payments now. You need a pretty good understanding of the php programming language to set it up yourself. https://developers.facebook.com/docs/ga ... s-tutorial for instructions. I do have a program built a while back to handle credits for another person. The programming part for the most part has been done. You just need a server with php 5.4 with PDO enabled and a mysql database running in order to utilize it. I have that available here: http://lockegames.com/?shopp_product=fa ... nt-manager

  • Facebook in app payments

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h1k3

Member since 1 Apr, 2012

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