h1k3's Recent Forum Activity

  • Welcome to the new and improved Facebook Initialize and Login by Locke Games. For the first time ever, this plugin is compatible with all other Facebook plugins free or commercial. This will make transitioning to our family of Facebook plugins an absolute breeze that can be done at your own pace. Error handling is also vastly improved over every previous version. Finally and the big clencher is the plugin is now for the very first time MINIFY FRIENDLY“.

    FEATURES:

    Initialize your application using all of the available initialization options.

    Initializes the users experience based on their browsers set language preference.

    –So if they are browsing Facebook using Leet Speak, than your app will also be showing them dialogs in Leet Speak.

    You may now minify your Construct 2 App on export for a more secure app building experience.

    Works with other Facebook Plugins

    –So if you are using the Standard plugin by Scirra you can use this plugin to extend the core capabilities.

    Log users into your application and returns a list of permissions they have actually granted your application that session.

    Retrieve the complete listing of permissions they have granted and denied to your Facebook application.

    Retrieve the session specific variables

    -User ID

    -Session expires in x number of seconds

    -Access token for making graph API calls using other Facebook plugins or the standard Ajax plugin.

    -Return the users browser language so you may code your own multi-language support.

    Another perk of this plugin? If you purchase and utilize our Datepicker plugin, new features will be added. For example, rather then knowing the number of seconds until the access token expires, you can know the actual time the access token expires for the user. You can even decide how you want that delivered to you. For example a unix timestamp, or a human readable timestamp are both options available.

    This plugin does not work on mobile exports(Sorry Phonegap folks). It does however work well with all other website versions of a Facebook plugin. So initialize with an older version of my plugin or the current Scirra Facebook plugin and use my plugin just for the login and permission info if you really want.

    Before clicking the link, be advised, there is a policy change on this new plugin so please review the policy when visiting the product page.

    http://lockegames.com/?shopp_product=fa ... -and-login

  • I recently created a tutorial where you can learn to make your own plugins by creating a copy of my old Facebook payments plugin. You or anyone else can find the tutorial here at https://www.scirra.com/tutorials/4798/m ... k-payments. I do ask that anyone who uses it, likes the tutorial and keeps me in mind if they ever have any freelance work to complete.

  • I recently created a tutorial where you can learn to make your own plugins by creating a copy of my old Facebook payments plugin. You or anyone else can find the tutorial here at https://www.scirra.com/tutorials/4798/m ... k-payments. I do ask that anyone who uses it, likes the tutorial and keeps me in mind if they ever have any freelance work to complete.

  • No ondraayyy and CDogs1964, the last I knew it did not work on mobile exports. The reason being is this

    Most apps utilize a website, so when you setup your account, Facebook can make sure it only talks to requests for information from the websites you tell it are safe. With a mobile strictly app, there is no website outside of possibly http://localhost. Facebook does allow you to put localhost as a domain while testing your app, but when your ap goes live it will refuse requests from anyone but the developer from localhost. So you need to use one of the mobile settings in your developer.facebook.com app whcih requires some key. I've never made a mobile app so I'm not sure if the key is made by the app store or by you during the export process. I just know it requires some weird id in place of the website.

    Last I knew, the standard Facebook plugin does not work on the whole key system, only on the website system. You would need to look up a third party solution. A user by the name of cranberrygame has a phonegap version facebook login and someone else has a parse.com version which I believe is mobile friendly, but check first. Look through the third party plugins section on the forums for more information on these.

  • Is it a mobile app from like the apple store or google play...... If so, the standard Facebook login's will not work. A person by the name of cranberrygames has a version of Facebook login for mobile exports. If your app really is just a website then the above mentioned error means that the website you are accessing isn't listed in the app domain or the website url settings on the developer.facebook.com settings for your app. You would just need to add the website to your settings.

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  • What you are looking for is the ads edge on Facebook and you can achieve it via any Facebook plugin and the standard ajax plugin. The following link will give you a list of url's you can send an ajax 'GET' request to. It will return the data you are looking for in the ajax.lastdata expression when the ajax completes successfully. You will need to parse the data to suite your needs, but that should do the trick for you.

    https://developers.facebook.com/docs/ma ... ights/v2.4

  • Did you create the app on developer.facebook.com with your facebook account or someone elses if it wasnt you then have the creater add you as an admin under the settings. You should be able to promote your app without the sdk.

  • Facebook lets you save 1 numerical number. Your looking more for a database which can be done server side with mysql and some server side programming or locally with the local storage plugin. The local storage 3 plugin however isnt really safe however because the user can delete it easily.

  • Just noticed this thread. You need to make sure your website url is set to the above url. Also in your developer settings, make sure the spot titled domain is set to the following . Most people forget to set the domain name spot which will result in that error.

  • Why yes alemar I'm using a combination of plugins to accomplish my goal. I use the canvas plugin to capture an entire layer and paste it to a sprite. Then I use paster plugin to save the data from the sprite and use it however I wish.

  • How can I tell if a layout has finished loading all of the plugins? I thought it may have been this.runtime.isloading but that always appears to be set to false. What value can I check for when verifying a layout has finished loading?

  • I get the same error as of this evening, but only one of my recent layouts. My other layouts will load fine in preview mode, and when I start my app normally I can access the layout just fine. It's only when I try to run the particular layout in preview mode.

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h1k3

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