Blacksmith's Recent Forum Activity

  • burningcake, I can see what you mean. It could make it much easier to remember things, when you "learn by doing".

    Yes it can take some time to get your sprites looking just right. But if you end up with something you're proud of, and others enjoy, then it worth the extra time!

    Hopefully we'll be able to see more of your game soon.

  • Hi burningcake,

    I've just tried the game, and it seems like you're off to a good start.

    I like the look of the game. Nice addition of the double jump. I did find it difficult to reach some items (until I accidentally discovered you can jump upwards using the walls).

    It may be worth adding a tutorial or some basic instructions to help users understand the controls. Otherwise, it all looks very nice.

    Good luck with the project, I look forward to seeing more in the future.

    <img src="smileys/smiley20.gif" border="0" align="middle" />

  • pablolink23,

    It's difficult to say without looking at your project!

    It could be that you've accidentally placed the sprite on a layer which is below another layer containing a large image (note: higher layers override lower ones). It could be that somewhere in your event sheet you've accidentally added code to make your sprite invisible. And it could be a whole bunch of other stuff!

    Perhaps, if it's none of the above, you could post a capx, so that others can check it, and help you to solve the problem.

  • ghoffman1982,

    If you add the 'Browser' object to your project, you can use the objects 'close' action to close the app.

    Good luck :)

  • Hey Surrealizer,

    No problem, glad I could help. And don't worry, it does take a little while to get used to a new environment, and a new way of doing stuff. Keep at it, and you'll be an old-pro in no time ;)

  • Hi Surrealizer,

    Welcome to C2, glad you're enjoying it so far!

    I just took a look at your capx, and you are using local variables for score, health etc. It would be better to use global variable, as these can be used anywhere even across different layouts.

    To add a global variable just right click on the event sheet, then scroll down to 'add global variable'. And don't forget to change your code, so that you're adding score, health etc, to your new global variables.

    Hope that helps :)

  • Nice concept LittleStain, and the graphics are very good! I like the stretching aspect of the main character (very inventive). I only managed to save 1 bomb though :(

    Good luck with the project, I look forward to playing it again (once you have some more levels).

  • immigrantsheep,

    No didn't do anything special. I just imported .ttf, .eot, .svg, .woff and .css files into my projects 'files' folder, as outlined in this tutorial ('how to use your own web fonts').

    I did use the 'Set font face' action, rather than the 'Set web font' action, and it worked fine.

  • immigrantsheep

    Yeah could be worth giving it another try now, I know the new cocoon update has been very buggy!

    Hope it works for you :)

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  • immigrantsheep,

    Do you mean adding .ttf to your projects 'files' folder? Because I tried that yesterday, and it worked fine for me! I was testing on an HTC desire.

    But you're right about using web fonts, I couldn't get them to download either!

  • TELLES0808,

    Sounds like a smart idea! I was never quite sure why the anchor behaviour didn't include this option from the start?

    +1 from me.

  • Nice work Dave Hailwood,

    I gave it another try on the clay web site, and managed a score of 370 (not too bad!). I gave it 5 stars, and I'm gonna spread the word to as many other as I can. I'm also gonna tell all of my friends that I know the creator of board horde (cool)!

    Good luck :)

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Blacksmith

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