Blacksmith's Recent Forum Activity

  • Hey partTimeCrazy,

    Not completely sure I know what you're after! But if you want to limit the movement of your circle sprite, to be contained within your square sprite. You could try adding a condition to only move the circle sprite if touch/click etc, is within the boundaries of the square sprite.

    If I've completely misunderstood what you're trying to achieve, it may be worth adding a capx, so that others can more easily understand the problem.

    Good luck :)

  • Lowren,

    I've also noticed tiled backgrounds having a negative effect on my fps in the past.

    I found this most confusing, as I though the tiled bg object was supposed to be more efficient, and less CPU intensive.

    Hopefully someone will be able to offer some insight (@Ashley perhaps you could advise). As this is something I'd like to understand better as well!

  • I bought C2 purely for mobile development. But since my purchase, I've become more aware of the variety of platforms open to us!

    I'm still a little unsure about how you can make money selling games for PC, Mac etc. But I'd like to explore the prospect, and learn more about the opportunities that are out there! Perhaps the views on this thread will help to shed some light on the subject!

  • Hi SindbaD,

    There isn't a way to select multiple objects in the projects/objects window (as far as I know)!

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  • Hey sai sronitha,

    I'm happy to try and offer some advice, but perhaps you could post a screen shot of lvl 10, to save some time!

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • KaMiZoTo, your project looks really cool!

    Good luck with it, I'm looking forward to playing the demo :)

  • Hi Wreckbot,

    Welcome to C2.

    As both the tutorials you've mentioned are for learning purposes, I'm fairly sure it would be okay for you to use what you've learnt from them, to create your own project (especially if you are using your own media).

    With regard to your other question, it would be worth checking out the 'How do I' section. Where you can find information on:

    1. "Multiplayer/Networking"

    2. "Making a title/menu screen"

    3. "Variables (Local/Global/Instances)" - you can use these to store information regarding locked/unlocked levels

    4. "Webstorage" - you can use this to save game data between sessions.

    Good luck, I hope that helps to get you started :)

  • MakubeX,

    Thank you for the modified example, I appreciate the effort you've put into helping with my problem :)

    I used a Foreach loop in my first effort too! But I couldn't get it to work the way I thought it should either, so I removed it.

    Not sure why some sprites move out of order with the rest. But that's another problem I encountered when I created the example using stop sprites.

    I'll keep trying to find some answers, and hopefully I can get things working the way they should!

    Thanks again for the help.    <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Thanks for the help MakubeX :)

    In the meantime, I'll carry on trying to get it working the way I want.

  • Hi MakubeX,

    Thanks for the help, although I'm not sure this'll work better than using stop sprites?

    I've only used the distance comparison a few times before, and I'm not quite sure how I would do what you've suggested.

    My sprites are all instances of the same object, so I don't know how I'd be able to use the distance expression (i.e. distance(player.X, player.Y, player.X, player.Y)). I guess I'd have to use the objects IID somehow?

    Thanks again for the advice, I'll certainly give it a try :)

  • Surrealizer,

    Yeah, the C2 community is really great if you need help! So much knowledge, and they are always happy to share it :)

    I've had plenty of help myself since I started, and I'm sure I'll have plenty more questions to ask in the future. After all, there's always something new to learn ;)

  • Hey Surrealizer,

    Ah, I've just been testing your example and putting together a reply, but I guess it's not needed now!

    Glad you found an answer though (thanks Kyatric).

    Good luck with the rest of your project :)

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Blacksmith

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