Blacksmith's Recent Forum Activity

  • Thank you Ashley!

    We really do appreciate the time and effort you always put in to helping C2 users out

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi Ashley,

    I'm not sure how difficult this is to achieve. But is there any chance you may be able to get this into the next build? We're trying to prepare for our release date. And this is really the only thing we have left to fix before moving forward.

    Thanks for your time

  • Hi Ashley, thanks again for adding this to your todo list.

    I know you've probably got a million and one things on the list by now. But it would really help us out if you would consider adding this to the next build.

    It's pretty much the only thing we're waiting for now, before releasing our app. So if you could find the time to help us out, we'd be really grateful.

    We appreciate any help you can offer

  • Thanks Ashley, that's great news

  • Hi everyone,

    We're making a game with lot's of audio in. But I seem to be having problems, which I think may be linked to memory limitations.

    Our game has lots of pages, and each page has it's own theme song (which equals a lot of audio data). I've tested on mobile (our target platform) and it seems that, once you've loaded a certain amount of audio data any tracks after that just won't load/play.

    So (as an example) I can load the first 10 pages and the audio works fine. But any pages loaded after that just don't play audio (even though they should).

    From my testing, it seems like once the memory becomes full (i.e. with the first 10 audio tracks) the game just can't load/play any more audio after that.

    I've looked for a way to unload audio from the memory, but unfortunately I couldn't find one. So I'm not sure if this can be achieved with the current C2 audio plugin. I'm not even sure if it's possible. But I think it could be a very useful add-on to the C2 audio plugin (particularly for bigger games).

    Ashley I don't know how difficult this would be to add, but would you consider including this option in the C2 audio plugin sometime soon? I'd even be willing to pay a third party to add the option, if you don't currently have the time.

    If anyone knows of any other way to achieve what I'm after, I'd really love to hear from you.

    Thanks for reading this

  • Makes loading large audio files really simple. No more delays, just instant audio.

    Thanks for this awesome plugin

  • Thank you for the help Ashley, it's really appreciated!

  • Problem Description

    If you open a C2 app in the Safari browser (on iPhone) then exit and switch to another app. Upon returning to the original C2 app, the scaling increases quite noticeably. So far, I have only tested this using an iPhone 6 (running iOS 9.2).

    I haven't had the opportunity to test with a C2 app exported for mobile yet. But I have seen several comments that suggest the same behaviour with apps that have been exported specifically for mobile (please see links to further examples below).

    1. RBuster : https://www.scirra.com/forum/viewtopic.php?f=146&t=169203&p=1018186&hilit=ios+9+audio#p1018186

    2. - FMFM : https://www.scirra.com/forum/ios-sound-problems-since-ios-9-2_t167412?&hilit=ios+9+audio&start=60

    Attach a Capx

    https://www.dropbox.com/s/2i0axmogciz07b2/iOSScalingTest.capx?dl=0

    Description of Capx

    A basic capx, displaying a handful of images.

    Steps to Reproduce Bug

    • Step 1: Export capx as HTML5 website.
    • Step 2: Upload and view through the Safari browser (using iPhone 6 - running iOS 9.2). Note: other iOS mobile devices may be affected, but I haven't had the opportunity to confirm this.
    • Step 3: Exit the C2 app, and open a different app.
    • Step 4: Finally, exit the second app and reopen the C2 app (Safari browser). Observed Result When returning to your C2 app you will notice the scale has increased, making viewing or using the app impossible. Expected Result Reopen the C2 app, so that it displays at a normal scale Affected Browsers
      • Safari: (YES)
      • Chrome: (Not tested)
      • FireFox: (Not tested)
      • Internet Explorer: (Not tested)

    Operating System and Service Pack

    iPhone 6 running iOS 9.2.1

    Construct 2 Version ID

    version 223

  • Phew, we've finally finished our first seasonal game "Santas Rooftop Run" just in time for Xmas.

    It's a wonderfully funny game, full of all the joys of the holiday season... oh, and Santa shoots farts at all of the naughty boys and girls

    Check it out if you get a chance, it would be great to get some feedback.

    https://play.google.com/store/apps/details?id=com.blacksmithsoftware.santasrooftoprun&hl=en_GB

    Hope you all have a fantastic Xmas

    Thanks

  • This issue still persists, is there any news on a fix for it?

    Although a workaround has been posted above, it would be much better to get an official fix for the problem.

    Thanks

  • , jakejake, I'm also experiencing problems.

    Today's the first time I've uploaded to PhoneGap for a few days, and I keep getting the same error message as you. However, I don't use the InAppBrowser.java plugin (at least not as far as I'm aware).

    PhoneGap is perfectly suited to the app I'm currently working on. So I really hope the issue can be resolved soon.

  • Hi cranberrygame,

    I've been trying to use your power management plugin. But I keep getting an error message when I upload the app to PhoneGap Build (see below).

    Error message

    plugin unsupported: https://github.com/simplec-dev/powerman ... 3396d07022

    It seems to be connected to a line in the edittime.js file. Do you have any idea why it's not working, or how I could fix it. I'd be happy to pay for your time, if you can provide a fix.

    Thanks <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

Blacksmith's avatar

Blacksmith

Member since 1 Apr, 2012

None one is following Blacksmith yet!

Connect with Blacksmith

Trophy Case

  • 12-Year Club
  • Email Verified

Progress

13/44
How to earn trophies