bloodshot's Recent Forum Activity

  • fldr The game runs fine here as well. No high CPU detected. By the way, how did you make the LOS a cross on http://fldr.de/lostest

  • It looks really nice. Too bad the original capx isn't available.

  • Hi, AnD4D! Could you or someone please explain how the sprite moves/wiggles even without running the project or even after removing the Sine behaviour? Is the lava sprite somehow animated? Thanks!

  • bloodshot

    You can do that with the "set velocity" action, select polar and the first value will be angle of motion and the second speed.

    Got it. Thanks R0J0! ^_^

  • In Custom Movement Behavior you can set:

    1) Sprite.CustomMovement.Speed

    2) Angle of Motion

    using:

    Sprite set CustomMovement Overall Speed

    Sprite set CustomMovement angle of motion

    Anyone can tell me how to do the same using Chipmunk? Thanks!

  • Glad to hear it. Happy coding!^^

  • Sweet! Now trying to understand how it works. Thanks!

    R0J0hound

    Played around with the capx a little bit.. I added a ground sprite with the condition if ball.Y > ground.Y-ry. But I think this is not the way to go if I want the ball to bounce off other object/obstacle/instance as well. Any tip/advice on how to make it bounce/interact with other instances or sprite objects using this method? Thanks! - bloodshot

  • Treasure!

  • Goodies! Bookmarking them now. Thank you so much! b(^ 0 ^)d

    EDIT: Interesting rugby ball bouncing simulation.

    https://arundquist.wordpress..com/2015/07/06/rugby-ball-bouncing/

  • Add event>System>Pick Instances>Pick nth

  • Looks great! Thank you R0J0hound! Actually, the reason why I added custom movement + rotation was so that i could control the ball later on to go left, right or up(to bounce), since they would give me access to velocity(x,y)+rotation.speed. (thinking about a realistic rolling and bouncing ball-mario type game) I just can't stop thinking about different game ideas now. lol This is powerful! Cheers

    PS.

    Any ideas how to plug this formula into the football object? I reckon the radius/diameter(new word for me ) would be different each angle and each time it touches the ground. Thanks again!

    Best,

    Bloodshot

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  • Could R0J0hound or anyone please tell me how or why this ball won't stop moving after introducing a spin/horizontal speed? Thanks!

    dropbox.com/s/jfj6zjzbp7oua ... .capx?dl=0

    EDIT: Also found a formula at

    physics.stackexchange..com/questions/11686/finding-angular-velocity-and-regular-velocity-when-bouncing-off-a-surface-with-f

    But not sure how to translate it to c2.

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bloodshot

Member since 3 Feb, 2016

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