bloodshot's Recent Forum Activity

  • jobel Thanks man! I would really appreciate it. In the mean time, I created a capx https://goo.gl/wfBqNu demonstrating how I wanted it to be. But as soon as I move the tiledSky object to the Sky Layer, my events become useless. Wondering if you could give a tip on this seeing that you also just move the player in an unbounded layout. Cheers.

  • WarpedOldMan

    Here's a link to my capx. https://goo.gl/wfBqNu I guess what I am really looking for, is a better way to loop my tiledsky object (perhaps by offsetting) so it loops properly when I finally move it to the Sky Layer.

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  • I was just wondering about this. Most of the external links i find (which i think are the good stuff) are either dead or has expired. As for the attach file feature, it's nice to see that they have a number of downloads. Would be nice to see a last date downloaded next to them as well.

  • Yes, I am working on an infinite scroller and I have this sky layer with parallax(80,100) that I can't seem to nail down to a separate ground layer(100,100). I was hoping offsetting it would solve it.

  • Hi WarpedOldMan Any chance you have a copy of 's capx? Thanks!

  • Hi jobel

    Do you mind sharing the capx one more time? I am facing the same issue on an unbounded side scrolling game I am developing. If it's okay with you, I would like to take a look at how you ended up compensating for the parallax.

    In my case I have set my background to parallax at xy(80,100). But unfortunately, after side-scrolling some time a gap would appear. PS.(This doesn't happen when I set parallax back to 100,100)

    Many thanks!

  • It is always preferable in such a case to post a very simple .capx, along with the problem sound.

    That way, it is much easier to determine whether the fault lies in C2, the sound or the Events.

    Randomly guessing what the issue could be doesn't really benefit anyone.

    Hi zenox98

    Thanks for the quick reply. Here's a simple capx. My hunch is that perhaps it's because the length is too short.

    https://www.dropbox.com/s/rnv0jekiijh3w ... .capx?dl=0

  • I too experience this little quirk of popping/cracking sound.

    Mine happens when I loop play a seamless-loop audio file that plays smoothly (without pop/crack sound) in audacity.

    So far, I have tried changing the playback rate, re-importing to lowest and highest quality bit rate, but still getting the same annoying sound. :/

  • TheDom Many thanks!

  • Reading the manual now. Thank you blackhornet

  • its also in the capx above, its everything that is disabled in the event sheet but beware that this isnt a full line of sight, it only checks to four directions. And trust me, both solutions arent good for use, they will make your phone hot and youre battery empty if you use them in a game context where it doesnt only have to check this for one sprite.

    I see. Thanks for the heads up.

  • Same here. Had to log back in every time I visit a forum page redirected from Google.

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bloodshot

Member since 3 Feb, 2016

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