AkiraWong's Recent Forum Activity

  • Ah, okay, I will try this out later, thanks~ =)

    Hmm, there's a misconception on the last point~

    I mean copy a collision shape to another sprite~

    The "Apply to whole animation" is applying within the sprite~

    For example, I have 2 sprites with no animation~

    The sprite names are "frame" and "metal"~

    Both size is the same, the function I suggest is~

    Copy the collision shape from "frame" into "metal"~

    So that both sprites carry same shape of collision~

  • Hi,

    Thanks for C2 so that I can make games easily,

    I have several feedback about the collision editor,

    For faster and accurate purpose,

    It's trouble to adjust vertex one by one,

    Here's the functions that I suggest:

    01 > Select Multiple Vertex

    So far I can't add or subtract vertex of collision,

    It will be better if able to adjust multiple vertex together.

    02 > Align Position

    Select multiple vertex > Align to average X/Y position,

    Or align to minimum/maximum X/Y position.

    03 > Snap Position

    It would be great if we can snap vertex to a position,

    For example, snap by grid, snap by pixel and so on.

    04 > Type in position value

    Type in position value directly like moving object.

    05 > Duplicate collision shape

    Copy a collision shape from an object to another object.

    Here's it. I have these ideas because it's like UV editor,

    Hope these functions are available in the future update,

    Thanks you. ^_^

  • Hi~

    I have an issue about the camera following~

    I searched manual and frequently asked question~

    But seems no luck on this~

    There have topic which teaches how to create lifebar~

    But didn't have "how to follow camera"~

    It's a top down camera viewing game~

    I have a player which can move around with "8 direction"~

    And the player is applied "scroll to" behavior on it~

    I need to set a lifebar(etc...) by following the camera~

    Here's my event sheet~

    Every tick, set lifebar position to~

    X: windowWidth/2+300, Y: windowHeight/2~

    I think by this the lifebar will keep following the camera~

    But actually it's not, the lifebar still stay on same location~

    It won't follow the camera~

    Is there any way to acchieve this "camera following"?

    Hope somebody can help, thanks you~ ^^

  • Here's my suggestion~

    Create an object for the hole~

    Image blend it to make it alpha when collide with floor~

    So that you can beautify the background as you can~

    Make the height of the hole larger than the floor a bit~

    Detect if player collide hole, if yes, turn off floor collision~

    That's it, good luck~ ^^

  • No need detect as RGB~

    Hint: The river didn't hold any collision but "other objects"~

    Hope it help~ =)

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  • Right click the group > edit~

  • Hmm~ Sorry I'm not quite understand~ @

    Can you make a simple example scene file?

    Thanks you, appreciated~ =D

    ~~~

    Ah nvm, I found it out~

    I just add a boolean for the condition and it work fine~ =)

  • Hi~

    I'm creating enemies that will shoot player when sighted~

    I encountered a problem which is only 1 enemy will shoot~

    For example, I have 3 enemies~

    But only the 1st enemy who detected me will shoot me~

    Other enemies will facing me but won't release bullet~

    I wonder why, hmm~

    Here is my example scene file~

    >> Click here to download <<

    Hope somebody would help~

    Thanks you~ ^^

  • Yes it is~

    Ah, so we can type "random(10)" something like that~

    This is great, I didn't know about this yet~

    So the concept is if the drop rate is 20%~

    We firstly set random(5) to give the object hold 5 numbers~

    then, if the number is 0, spawn the item, else, destroy the object~

    Another example, if the drop rate is 15%~

    We firstly set random(20) to give the object hold 20 numbers~

    then, if the number is 0/1/2, spawn item, else, destory the object~

    And the concept of multiply of 4 is adding a variable~

    Each time player destroys the object will +1 to the value~

    If the value = 4, start the random event, then set value back to 0~

    I get it now~

    Thank you very much, Mr427~

    Really appreciated~ ^^

  • Hi~

    I wanted to create a percentage & random event~

    For example, there are 4 items~ (I1, I2, I3, I4)

    And 3 objects~ (O1, O2, O3)

    Questions example~

    01 >

    When O1 is destroyed, 20% spawn I1~

    02 >

    When O2 is destroyed, 10% spawn I2 & 25% spawn I3~

    But will only spawn 1 item at a time~

    Which means randomly pick I2 or I3 then detect the %~

    03 >

    If O3 is destroyed 4, 8, 12, 16, 20... times~ (Multiply of 4)

    50% spawn I4~

    Maybe it's too many~

    But hope someone will help~

    Really appreciated~ ^^

  • Thanks for Zephlon's guide & Joe7's example files~

    I will keep researching this tomorrow~

    Because~ My time here now is already midnight 1AM~ ><

    Thanks you everyone~ I got to sleep~ good night~ =)

  • Thanks you Yann~

    Ya, I have think about that object count = 0 too~

    But I don't know how to set it, still learning~ ><

    And thanks you Kyatric~

    I see, we can invert the event by just checking the right click options~

    I didn't know that at all, now I know how to write "!"(Not), cool~

    I will check out the topic~

    Arigatou~ ^_^

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AkiraWong

Member since 29 Mar, 2012

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