AkiraWong's Recent Forum Activity

  • Just remove "" and use syntax instead of spacing~

    For example:

    if on clicked & Price <= "Money"

    Subtract "SpeedIncrease Price" from Money~

    Change to:

    if on clicked & Price <= Money

    Subtract SpeedIncrease.Price from Money~

    "" is for String~

    If you add it, the value will become String~

    Hope it help~

  • Semo

    Actually you can use random(360). It's OK, no problem~

    The (random+1) is just my sudden idea~

    So that it update like a map radar instead of random~

    "Is between values" is using >= & <=~

    Just type your value (variable name) with upper and lower bound~

    And press OK~

  • Global variable:

    random = 0

    radius = 200

    Instance variable:

    Sprite2 (angleBetween = 0)

    Event:

    Every tick >

    Set random to (random+1)

    Sprite2 (Set position to (sun.X+cos(random)*radius, sun.Y+sin(random)*radius"))

    Sprite2 (Set angleBetween to (angle(sun.X,sun.Y,Sprite2.X,Sprite2.Y))

    Here control the angle which you don't want object to spawn~

    For your case:

    if Sprite2 (angleBetween <= 130) or (angleBetween >= 140)

    Sprite2 spawn GreenDot on layer 0 (Image Point 0)

    You may ask my angle is between 220 & 230~

    But why the angle in the code is (<= 130) or (>= 140)~

    That's because the calculation of angle(x1,x2,y1,y2)~

    The return answer is between (-180 to 180 degrees)~

    Start from opposite direction of the object~

    Yup. That's it. Hope it help. (^_^)

  • Mouse > Mouse over object, play animation

    System > Else, stop animation

  • Every 0.5 seconds & object.count < 10

    -> Create object

    Hopes this would help~

  • You means an image with manually drew alpha?

    For me, I use png format images which saved from Photoshop~

    Not like usual, we didn't use alpha channel~

    We directly draw the transparency on the layers~

    Delete the background layer so it will be checkers~

    Save as png, hope this would help~

  • I haven't tried this before but~

    Perhaps the blend mode could works?

  • Thank you blackhornet

    This is very useful~ ^^

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  • SullyTheStrange

    Actually there have several ways to bake normal map~

    You can use xNormal, CrazyBump or ShaderMap to bake it~

    These software did a nice job on 2D and 3D maps baking~

    xNormal is a totally free software, you can try that~ =)

  • Thank you all for the comments and feedback~

    I'm glad that you enjoy playing my game~ ^^

    era

    Thank you~ ^^

    Index & DiGiCORE

    Sorry about that, I will fix this on next update.

    Zero6

    The ball is collide on the center of green band~

    My apologize maybe I made it not enough fake 3D~ ><

    Thank you for the game example~

    I will adjust the collision on next update~ =)

    Yes, the Japanese word is the subtitle~

    The word "????" means "Orbit of Star"~

    devMidgard

    Thank you~ ^^

    Rory

    Thank you~

    I will do my best on the graphic as I can~ ^^

    New version is uploaded~

    For updates info, please check the top page~

    Thank you~

  • <img src="http://dl.dropbox.com/u/76168132/scirra_game/evolution/title.jpg" border="0">

    > Click here to play <

    INTRODUCE:

    This is a simple ball bouncing game for my 3rd game creation. I created 4 levels for this demo version. Clear all stars to pass the levels. I know there has some bugs but I can only fix those by adding more events since the events reached maximum limit. I will fix the bugs when I bought the full license.

    UPDATES:

    UPDATED: (29 August 2012)

    01. Spinning star.

    02. Change ball direction by clicking on the ball.

    03. Increased ball speed.

    04. Adjusted board collision.

    05. Visible mouse cursor.

    06. Level design changed.

    GUIDE:

    <img src="http://dl.dropbox.com/u/76168132/scirra_game/evolution/guide.jpg" border="0">

    SNAPSHOTS:

    <img src="http://dl.dropbox.com/u/76168132/scirra_game/evolution/snapshot.jpg" border="0">

    Hope you enjoy the game~

    I'm glad to hear any feedback~

    Thanks~ ^^

  • 2x click the sprite on layout and click the animation bar~

    For default, it has a "Default" animation within the bar~

    Click the "Default" and check the options on the upper left~

    (Note: Upper left of C2 instead of image editor~)

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AkiraWong

Member since 29 Mar, 2012

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