AkiraWong's Recent Forum Activity

  • Did you had set the animation into loop?

    2x click your sprite and check the option on the upper left side~

  • Sorry for misunderstanding~

    You mean how to apply normal map within C2?

    Actually is very simple~

    You made an diffuse map and bake a normal map for it~

    I will use the Photoshop NVIDIA plugin~

    Then put the normal map on top of the diffuse map within C2~

    Select the normal map, choose normal bump in the effect~

    It's on the most bottom, it's done~ =)

  • Ha, this is a very huge knowledge~

    This is one part of the 3D artist section~

    Here is the full information of normal map~

    http://wiki.polycount.com/NormalMap

    You can ask me if need help~ =)

  • For me~

    I will set a layer to parallax 0,0 for interface~

    If I need to create a fantastic menu~

    I will set more layers into parallax 0,0~

    I think no, a new layout is like a new page~

    Everything refreshed except global variable~

  • In C2, the stretched image is smoothed~

    But when play in browser, it's sharp~

    Hmm~

  • I don't think so, for me~

    I will build my model on 3dsMax and render it out frame by frame~

    Then use Photoshop to touch up a bit and composite with After Effects~

  • Just tested out r100~

    Very... ...no, Super... ...no, Ultra amazing!

    The Photoshop-like blending mode is available~

    And when I try the new raining demo capx~

    I look at the ground and think~

    Why the ground looks like it has a normal map~

    Then I check the effect~

    Wow, I can use normal map in 2D engine~

    Superb~! Thanks to all developers~ =)

  • Basically, nothing is impossible unless it's 3D game~ =)

  • Ashley

    Sorry my mistake~

    It's about the layout view~

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi~

    I have some suggestion for the selection method~

    01. Full select

    Drag a box which fully covering all the image pixels to select it.

    02. Normal select

    Image will be selected if the drag box touched it.

    03. Round Select

    Select an area by dragging a circle or oral.

    04. Polygon select

    Select an area by using point to point method.

    05. Free select

    Select an area by dragging a free shape.

    For now C2 only have the 1st selection type~

    Hope developer will add those selection type in new release~

    This can improve the workflow becomes more faster~

    Thanks~

  • I see, thank you~

    That's mean I can't upload the game into arcade~ ><

  • Alright, looking forward for r100~

    Thank you~ ^^

    Oh ya, another thing I just remembered~

    The undo function didn't record the selection as history~

    For example:

    Step 1: I selected a sprite.

    Step 2: I add selection for another sprite.

    Step 3: I moved both sprites.

    Step 4: I click on nothing to deselect it.

    When I undo~

    It will goes directly to the 1st step. (Both original position)

    Instead of step 3. (New moved position with sprites selected)

    Hope developer will fix this too~

    Thank you~ ^^

AkiraWong's avatar

AkiraWong

Member since 29 Mar, 2012

None one is following AkiraWong yet!

Trophy Case

  • 12-Year Club
  • Email Verified

Progress

13/44
How to earn trophies