Yes it is~
Ah, so we can type "random(10)" something like that~
This is great, I didn't know about this yet~
So the concept is if the drop rate is 20%~
We firstly set random(5) to give the object hold 5 numbers~
then, if the number is 0, spawn the item, else, destroy the object~
Another example, if the drop rate is 15%~
We firstly set random(20) to give the object hold 20 numbers~
then, if the number is 0/1/2, spawn item, else, destory the object~
And the concept of multiply of 4 is adding a variable~
Each time player destroys the object will +1 to the value~
If the value = 4, start the random event, then set value back to 0~
I get it now~
Thank you very much, Mr427~
Really appreciated~ ^^