[quote:3sbgnu9v]4 different tiles are fine, BUT you cannot animate them. So if you don´t intend to animate them, use the tilemap.
I see what you mean, they are just static animation
[quote:3sbgnu9v][quote:3sbgnu9v]I thought that I read in other threads that if the Tiles are the same it counts the draw call as 1
Is should be sort of true if you use the same tile. So if you use the same tile 100 times it should be 1 drawcall (I´m not sure if it´s actually only a single drawcall but it should be faster) if you have 100 different tiles, each will have a drawcall.
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Cool, that's what I was looking for, as in all the threads talking about this topic they mention if the Tiles are the same it counts the draw call as 1 but they end up with as long you don't use many different (Tiles Animations) which instead will be better to use sprites, since my confusion of how much will be categorize to
much (different Tiles Animations) as it sounded you cant mix up many different Tiles that's why I asked if 4 Tilemaps will be more efficient.
But if you can mix tiles as you said then is much easier to know who will be a better choice
TileMap of 400 Tiles: using 4 different animations, say 100 tiles for each animation that will be = 4 Drawcalls
400 Sprites: using 4 different animations, say 100 tiles for each animation that will be = 400 Drawcalls
if this correct is much easier to see who is the winner unless I missed something
WackyToaster thanks very much for helping me clear up the confusion