tarek2's Recent Forum Activity

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  • Is this supposed to automatically show the Consent dialog box if the player is in the EU?

    I have the updated advert plugin added and setup in my game Ball Walker for Android (iOS waiting approval). Would someone in the EU mind downloading it and let me know if you see the user consent dialog automatically?

    https://play.google.com/store/apps/details?id=com.kenyonb.ballwalker&hl=en_US

    I had the App for a while and it was working good so I opened to try the Consent dialog box but it didn't show me, I thought maybe has to update so I uninstalled and installed it again but now it doesn't work the app it shows a white screen with the add at the bottom of the screen, the add you can see it but the Menu screen is totally white

    I agree with sizcoz maybe every two or third will be less annoying showing the Adds to your customers keep in mind that you die quite a lot and quick, everything else looks great, good luck

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  • Just adding another alternative to Newt Ideas for variation

    it could be to do a (Ranking System) you have a really nice example from R0J0hound on this thread:

    https://www.construct.net/wf/forum/construct-2/beginners-questions-19/how-do-i-make-a-positioning-sy-87052

    -Put all the (CPUs(Red) & the Player) in a Family

    -Create an (Instance Variable: Ranking) and use the system Ranking from the Link

    Now whenever you need to Pick who is in front of the Player then just compare the Variable Ranking

    Example:

    Pick Family: Where >>>>>>Ranking) = (Player.Ranking-1) >>>>>> Do your Staf

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    Wow that looks awesome!! I can't wait to test it

    I was in shock when I saw on your website this Part >>>

    (If you currently own Spriter Pro you'll be receiving Spriter 2 as a free upgrade, no pre-order necessary)

    I was expecting some type of fee or something like that to upgrade and you giving it Totally free Kudos to you!! Thank you, sir

    This is a company that makes the difference, values their customers and stands up from the rest.

    Wish you all the luck with your sells and a huge success with Spriter 2 because you deserve it

  • System: Soldier.Ammo < 4

    System: Wait 0.8 Seconds (Time between reloading each shot)

    Add 1 to Ammo

    When (System: Soldier.Ammo < 4) >>> it will Run every Thick at last for 0.8 accumulating many many "waits & 1 Bullet" they will be delayed but all the "waits" accumulated they will have to run sooner or later if they can't run straight away they will be put on hold until they Run like in a cue that's why probably you see it jumping to 48 in one go.

    The best thing will be

    System: Soldier.Ammo < 4

    System: Every 0.8 Seconds

    >>>>>>>>>>>>> >>>>>>>>>>>>>>>Add 1 to Ammo

  • I like your style the Game Looks Awesome Congrats!!

  • Android APKs can be decompiled, Unity Engine games can be decompiled.

    Basically anything you can do to protect the game for real is so intensive to do it isn't worth it.

    I see

    I was asking because searching on Google for this topic it always comes up with results for Android Apps, I couldn't find anything related to ios Apps then I thought that maybe they have more protection on Apple

    Thank you

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  • Really, minifying your script doesn't do much to stop someone decompiling it. They point of minify is to decrease download time.

    See: unminify (dot) com

    Jayjay is this specifically to Android only or it affects ios Apps swell?

    is there anything you can do to make it harder to steal the code if you don't Minify?

    Thanks for the Info

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  • Is hard to say without looking at your Events but if you create an object and in the same Event you trying to Destroy all the Objects it wouldn't work because you will have on the Picking list the last Created Object and it will remain on the Picking List until the Next Top Event where the Picking List starts from scratch.

    But if you really need to destroy all and has to happen in the same event that you create the object you have two alternatives

    System: Pick All >>>> And choose you Object

    or

    Call a Function: This will start the Picking from scratch: Destroy your Objects

  • That is the (Trigger Once) that it doesn't go well with the Loops it always causes malfunctions that are too hard to debug sometimes impossible.

    if you remove the Trigger once it should work properly. If you gonna destroy the Coins straight away on collision with the player it shouldn't affect much

    Also, you don't need the Pick All event just by checking distance and by removing the trigger once it should all be working fine, I hope it helps,

    Keep up the good work mate your Game looks awesome

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tarek2

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Member since 26 Jan, 2016

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