tarek2's Recent Forum Activity

  • Hi everyone, me and my programmer have been stuck on this puzzle for weeks now, but we've tried dozens of things trying to make gravity platforming (where you revolve around a planet) to work correctly, but cannot due to the every tick angle setting forcing a loss of contact with the floor. This means that at certain angles, or when moving, you can't jump!

    I've even managed to get a hold of another planet platformer CAPX, and it has the exact same issue. This is getting maddening now, does anyone have any solutions?

    I'm not sure if this will help you, have a look at this thread

    https://www.scirra.com/forum/viewtopic.php?f=146&t=199630&p=1158099#p1158099

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  • fps is a result of the performance of the processing, optimize the code, objects and the fps problem will solve.

    The correct is to measure by the use of cpu, that in his case have peaks of consumptions unnecessary and for this the fps is unstable.

    Link to example

    Subscribe to Construct videos now

    course of optimization of games in construct 2:

    viewtopic.php?f=191&t=200735&p=1162604#p1162604

    The Problems stated on this thread I dont think is nothing to do with "optimize the code" have a look at this

    Can you optimize the code on here and stop the Stutters?

    Capx:

    https://www.dropbox.com/s/14nxrodiir87k ... .capx?dl=0

    I run a test with the capx I posted there

    https://www.dropbox.com/s/14nxrodiir87k ... .capx?dl=0

    Videos Tests Exported with Cocoon Webview

    Iphone 6 Test

    https://www.dropbox.com/s/35k4dykvq2ma7 ... 6.mp4?dl=0

    Iphone 7 Test

    https://www.dropbox.com/s/3fxf7xzxanv2o ... 7.mp4?dl=0

    ==========================================

    If you can fix that with your optimization man you have a bright future on Scirra, you gonna fix something that Scirra couldn't do all these Years, and who knows they may end up hiring you lol <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    by the way, I saw really quick you video looks interesting I will have a look more in-depth when I have Time

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  • Great job, Signed

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tarek2

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Member since 26 Jan, 2016

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