— fps is a result of the performance of the processing, optimize the code, objects and the fps problem will solve.
The correct is to measure by the use of cpu, that in his case have peaks of consumptions unnecessary and for this the fps is unstable.
Link to example
course of optimization of games in construct 2:
viewtopic.php?f=191&t=200735&p=1162604#p1162604
The Problems stated on this thread I dont think is nothing to do with "optimize the code" have a look at this
Can you optimize the code on here and stop the Stutters?
Capx:
https://www.dropbox.com/s/14nxrodiir87k ... .capx?dl=0
I run a test with the capx I posted there
https://www.dropbox.com/s/14nxrodiir87k ... .capx?dl=0
Videos Tests Exported with Cocoon Webview
Iphone 6 Test
https://www.dropbox.com/s/35k4dykvq2ma7 ... 6.mp4?dl=0
Iphone 7 Test
https://www.dropbox.com/s/3fxf7xzxanv2o ... 7.mp4?dl=0
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If you can fix that with your optimization man you have a bright future on Scirra, you gonna fix something that Scirra couldn't do all these Years, and who knows they may end up hiring you lol <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
by the way, I saw really quick you video looks interesting I will have a look more in-depth when I have Time