> > Okay, tarek2 , so then is it possible it upload my entire c2 project into c3? If so, how?
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> Have you tried already? which problem did you have?
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> Any c2 Project can Be opened normal in c3 as long you don't have any Plugins that are not yet ported to the c3, in that case, it will not let you open it until you install it
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> Just open the project normal from c3, you don't need any special instructions
> select "file" option then choose you c2 capx wherever you saved it and its done then how to export it that is a different story
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> But if you have a c2 Project that has Plugins that are not already ported to c3 you can export it directly with the C3 Exporter Build Service here is a tutorial
> https://www.construct.net/en/tutorials/using-c3-to-build-c2-mobile-exports-22
I'm using a few plugins right now (LiteTween, Audio, Browser, List, Button, Textbox, Touch, and Usermedia). If I delete them, can I re-install them all in c3?
If so, how?
Sorry I think I didn't explain it properly when I say Plugin I meant third-party Plugins, I believe that (Audio, Browser, List, Button, Textbox, Touch, and Usermedia) are official Plugins, it shouldn't be any problem with them
But "LiteTween" is a third-party plugin so you will have to install a different version for c3, but you are lucky they just release an official "tween" plugin as you can see on the Last c3 beta r123 which is the same thing
https://www.construct.net/en/make-games/releases/beta/r123
Now I don't know if that new C3 plugging it will recognise the c2 "LiteTween" that you will have to try it and see, the best and fastest way to know is just try to open your c2 project on c3 and see what messages they show you if there is any Plugin incompatible it will show you a message saying so and it will show you which one is the one causing the problem