tarek2's Recent Forum Activity

  • You do not have permission to view this post

  • Mee too and I remember! I requested the official Move To behavior before they merged it with Tween:

    https://construct3.ideas.aha.io/ideas/C3-I-440

    I was disappointed when they merged it with Tween. Move To was just perfect for what it was. It cut the number of events in half in order to do the boomerang effect in my example file. We'll see what happens.

    Hhaha is true I didn't even release that it was you who created the Pool, I got bad memory man that is the one I was talking about :)

    Indeed you will save Events and Collisions Checks, I saw in your example that you check Collisions in two Events so yeah that will be cool let's see.

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • tarek2 you're right. un-ticking Set Angle fixes it. THANK YOU.

    No problem mate I'm glad to help

    but why does my current setup work on C2 runtime and not C3 runtime?

    If I have to guess I would say that C2 Run Time is the one that behaves strange as when you tick the "Set Angle" Construct it will keep setting the Object's Angle to the Angle of motion and taking your capx as an example when "boomerang_move" collides with "boomerang_target" it never stops moving so it should carry on moving to that Angle of Motion like the C3 Run Time does I guess, at least this is how I understood it.

    But don't take my word as 100% accurate as this is just me guessing I would love to hear the proper explanation of why from one of the Scirra Team

    One thing I know for sure if you are going to manipulate the Angle of Motion on the Run Time is best to Untick the "Set Angle" so you have the freedom to change the Angles of Motion on Run-Time however you like other ways you will have the bullet behaviour trying to set the objects Angle and also your events trying to set the Object's Angle swell conflicting and causing unexpected Results like this one.

    and yes, I agree Move To should be separate from Tween in C3 and added as its own standalone behavior. Rex's Move To was so useful and I miss it. I've voted. I hope the Construct crew will listen and add it.

    Thanks again for the quick help.

    Awesome Thank you mate,

    I also hope this Time they include it as the last Pull Voting for MoveTo if I remember correctly it riched up to 40+Votes, it's definitely very useful and I see very often people asking for it here around the Forums.

  • KENYONB You forgot to untick the Bullet properties >>>Set Angle

    If you untick that it should work on both C2/c3

    About MoveTo:

    -chadorireborn Ported to C3 Run Time it was just one feature missing the Target by UID

    https://www.construct.net/en/forum/construct-3/plugin-sdk-10/construct-3-runtime-a-few-cons-137539

    -Swell if you are interested you can vote on here for MoveTo to be included on C3 as stand-alone Behaviour

    https://construct3.ideas.aha.io/ideas/C3-I-574

    I dont why it keeps replacing the Link so I will posted normal construct3.ideas.aha.io/ideas/C3-I-574

  • You do not have permission to view this post

  • you can use one of the expressions (ViewportRight, ViewportLeft, ViewportTop, ViewportBottem)

    Example: say you need to spawn at the Right of the screen

    System>>>Spawn object

    Layer = your Layer

    X = ViewportRight(0)+(Object.Width/2)

    Y = choose the High where the object will be spawn

    Note: the zero on "ViewportRight(0)" it refers to the layer where you gonna spawn the object

tarek2's avatar

tarek2

Early Adopter

Member since 26 Jan, 2016

Twitter
tarek2 has 12 followers

Trophy Case

  • 8-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • x5
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

15/44
How to earn trophies