Jonsterz's Recent Forum Activity

  • Haha yeah, but thank you anyway! :)

  • Thanks for the help, I'm starting to understand how it works. But what you sent me did not exactly what I was looking for, it did in a way though. Maybe I explained it a bit wrong.

    Your program creates another sprite of the same monster but with the bonus, and at the same time spawns the old one, without the bonus. If I follow your example, I'd have to make a new row for each upgrade.

    I just want to endlessly increase the difficulty every 60 seconds.

    NEVERMIND. During this post I made it work. I'll tell you how.

    I added a global variable "AddMonsterHealth = 2"

    And an Event that Increases "AddMonsterHealth" every 60 seconds by 2.

    And the monster that spawns, has it's own "Health variable" increase by "AddMonsterHealth".

    This works because the "AddMonsterHealth" Increases by 2 every second, and the "Health" variable in the monster is set by "AddMonsterHealth"

    I feel proud now. But I wouldn't have made it without your help Joe7, so thank you! :)

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  • Don't know what could be the problem but is the sprite inside the game area when you press play? Or do you have the layers invisible? Or perhaps the sprites themselves are invisible?

    I'm no expert but those things came to mind.

    The .capx would help a lot. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hey,

    I'm new to this forum, just registered and I've downloaded Construct 2 Free Version and I've fallen in love with it. Such an awesome software. I'm thinking of buying a License, because it's worth it.

    I'm in a bit of a pinch though. Let me explain.

    My game is a top view monster defense game, there's 2 different types of monsters.

    1) Monster. Has 2 Instance Variables, "Health: 4, and Damage: 2" Spawn every 5 seconds.

    2) Boss. Has 2 Instance Variables, "Health: 40, and Damage: 10" Spawn every 60 seconds.

    Now, every 60 seconds I want both the monsters to have increased difficulty, for example Monster to get 4 more health and 1 more damage.

    I did this as an "System -> Every X Seconds -> Monster Add 4 to Health" and so on.

    But that only works for the monsters that's allready spawned, the monsters that spawn after the 60 second mark has the basic attributes and are unaffected by the change.

    So how do I make the change in variables/attributes apply to the monsters that are about to spawn?

    I hope I made myself clear. Help is needed.

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Jonsterz

Member since 21 Mar, 2012

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