Jonsterz's Recent Forum Activity

  • Great game!

  • It's got potential, I just found it a bit hard to try and survive even for one minute. Keep it up :)

  • Thank you, this include thing helped me with a project I'm working on. :)

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  • Any comments? Is it better than it was before? Anything you'd like me to add? ^^

  • Link on first post now fixed, my bad.

  • Allrighty.

    After a few months from doing absolutely nothing, I decided to continue on this game. I bought construct 2 so that I can endlessly make stuff. So to speak.

    Now then, a few major changes in the game:

    • Darker theme
    • Dark background music
    • Added a whole bunch of new particles/effects.
    • Mines now work (Press space to place a mine) HINT: In the way of either a boss or a green zombie.
    • Lots of sounds changed.
    • Made a sort of inventory/stats bar down at the bottom

    And perhaps a few other things.

    So go ahead and play the newly updated game here:

    KillSlay ZombieDie

    Try it, and tell me what you think!

    PS: It takes a while before the sounds are loaded, the first time you do something, it's a delay in the sound (no preload.. yet)

  • I use for my KillSlay ZombieDie game a plugin called Playtomic. It saves leaderboard scores on a server that's free to register on and imports it to Construct 2. And it worked for me.

    Playtomic

    Search the forum for Playtomic Tutorial and you'll find a tutorial how to set it up.

  • That's really wierd because I tried it in both Mozilla, Chrome and IE and all 3 of them didn't work.

    Do you drag and drop it or do you doubleclick it?

    Thank you for the support.

  • I tried the .capx you posted, and it works as long as the screen doesn't move, as soon as i move my character so that the screen moves, the inventory slot becomes unusable, and that's the issue.

    Man this is a pinch...

  • Seemed like a good idea, but I can't get it to work. As soon as I move my character the Inventory Slot is not "accepting" the treeicon, but when I move back up into the top left corner, I'm able to drag it into the space again. Don't matter if I have it as "GUI" or "2" :/ Did you manage to make it work in the .capx i posted? If so, can you post the one you edited?

  • I got it to work, it's a bit buggy but I added an action "TreeIcon Is dragging -> Move to Layer 2"

    It works, sort of. But if you got another better solution please tell me.

    [EDIT]

    Now it cant interact with the fire -.- Because it's on the 2'nd layer as soon as its being dragged...

  • If you open my file, you can see that when on drop, the TreeIcon moves to Layer 2 if it overlaps the InvSlot1.

    If I also change the other "on drop" action, it changes so that the TreeIcon is allways on GUI and moves within the screen, which is not what I want..

    Am I missing some coding?

    Thanks for the help.

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Jonsterz

Member since 21 Mar, 2012

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